Some glass windows and boxes that seem to be randomly placed are the only real details.
Well, damn! Besides the tons of custom textures, custom sound effects, a custom teleporter, custom sounds, curve-patched architecture, broken pillars, fruit flies in the sun, broken tiles, the ledged glass dome, animated lights, and water puddles, this map hasn't seen any attention to details. lol
And no, the boxes haven't been placed randomly.
As the readme states, the map is optimized for heavy player load in Clan Arena or TDM matches. For duels or FFA, it would need a bit of scaling down.
Copying my design for a commercial Diabotical map is kinky.
Edited 1.45 hours after the original posting.