**Preview only**
Be sure to submit your comment
very nice start! =) I played only cpma tourney and the only thing I disliked is: MH is too close to RA (which has additional 2*25 hps). and I'd add RG. ;-) It's not railgun's problem if we're making too open maps ;D
and I dunno why to place weaps right near the major items ))
Edited 14.82 minutes after the original posting.
Agree (2) or Disagree (0)
Oh wow, I had no idea so many of these old maps lacked botfiles... not a problem, though, as I've whipped one up for this map too (place in your baseq3 folder along with vdm1.pk3):
drive.google.com/f...sGSlCKb2Ov/view(Edit: added an .arena file too)
Edited 5.53 minutes after the original posting.
Agree (2) or Disagree (0)
while i scored this map a 3.25, i rounded it up, because while it is a bit crudely made, it is fun to play on in tourney, and even in tdm, so a 3 felt a bit harsh. The rail gun is wisely left out, because the centre is quite open and some of the surrounding corridors are quite long. In TDM, the quad sits on a lava platform that sits under the stairs (as seen in the screenshot) and above the GL. While the platform feels tacked on, getting in and out to pick up the quad requires some strategy. In TDM, some items have been moved around (armours) and the mh left out entirely, but I always felt it could have stayed, either where it sits in tourney, or even swapped round to the corridor with the green health bubbles. there are plenty of areas surrounding the quad platorm (both below and above) that could have benefitted from gh bubbles to give away player locations for ambush attacks in this area.
Agree (2) or Disagree (0)