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@NaturalSpringWater: Haha! Ok thanks for telling me :).
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NaturalSpringWater
unregistered
#21 22 Aug 2012
Ahh yes thank you for noticing fragtastic, I do have a new map out...
av-df, the one you provided the download link for, is a different version. It was made for the DeFrag mod.
For normal q3 players, and for a lvlworld review, av is a better choice. It is in the map queue.
lvlworld.com/dl.php
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@Tig: Thanks for the notice. I'll send a review very soon hopefully.
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It is also on the map queue if you want to review it FragTastic, and has been on the map queue 87 days.
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Attention! NaturalSpringWater has released a new map last night. To download the map, click the link below!
q3a.ath.cx/map/av-df/
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NaturalSpringWater
unregistered
#17 30 Mar 2012
After I released this I made a defrag version. It has a defrag timer, and the jumps are all scaled up a little to fit defrag physics.
It can be be downloaded here:
www.q3df.org/ranki...f/sort-date/asc
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Im a master at DeFrag maps and this map is awesome.. One of the best DeFrag maps i have played but its not my No:1
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cermiz
unregistered
#15 06 Sep 2011
great map, it needs only to add timer for DeFRaG (and maybe doing two versions - normal and extreme) :)
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Arcaon
unregistered
#14 03 Aug 2011
As a top defragger, I have to say that this map is brilliant. Great work! :)
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.
unregistered
#13 01 Aug 2011
NaturalSpringWater - check your emails plz.
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What I love the most about your video NaturalSpringWater is how easy you make all the jumps look. Fantastic work and great stuff all round.
Do you have a demo file of a run as well? If you do, send me copy or the link to it and I'll add it to the review as well.
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NaturalSpringWater
unregistered
#11 24 Jul 2011
Thanks Neoplan!! My Email is flavywavin@gmail.com
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Neoplan
unregistered
#10 24 Jul 2011
The map is awesome, like all your other maps - really creative work!
A while back I already wanted to contact you but couldnt find anything, you got a chat client or email?
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NatrualSpringWater
unregistered
#9 24 Jul 2011
A demo is up:
www.youtube.com/watch. Its a little blurry, but you can still tell whats going on.
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A demo would be pretty cool/helpful!
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I activated the insane nodes by accident, thinking it would do the opposite and be helpful.
Sorry I just missed your comments until now. I decided to skip a day from the computer when I say how bloodshot and puffy my eyes got. Anyway, I do hope to see more maps from NaturalSpringWater. I hope that you make a map like poptart, only this time make it themed in a town.
Edited 1066.82 days after the original posting.
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Tig Rep. 2352
#6 20 Jul 2011
Yep, I enjoyed the map for sure. In fact, the site update was a day late because I spent so much time playing this map :]
I think it took me about 20 minutes to get the very first jump, but the feeling was a huge reward.
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NaturalSpringWater
unregistered
#5 20 Jul 2011
To anyone who tries this map: It is very hard :) (And very frustrating indeed!!) But try not to assume that since your stuck, its impossible. Instead assume that things which looked impossible at first, will start to look a lot more reasonable pretty quickly as you get better or learn something new. That's how my playtesters looked at it, and they eventually conquered this map!
Q3A physics has more potential than most people would assume. There is always a higher skill level to reach; always a new trick to learn. Read the readme to accelerate the learning process! Especially the "Skills Required" section and the "Hints" at the end. The information there should really be helpful if you really take it in.
Anyway, soon I will try to provide some kind of demo video. Good luck and Enjoy!
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NaturalSpringWater
unregistered
#4 20 Jul 2011
SW12, thx for the review, and I'm sorry you had trouble with the map. This map was NOT meant to be easy and a player with anything short of GREAT movement skills will surly have loads of trouble completing even the (relatively) easy jumps. But just like Tig has assumed, I would not have released this without careful testing. I promise that all the jumps are possible, having beaten them all myself, and even become proficient at all but the few most ridiculous crazy-modes (two of which I have beaten only once). But you prolly shouldn't try the crazy modes until you've beaten the base jumps... right?
As for the return teleports; I believe that they are helpful when playing the map as intended... they return you to the start of a jump after a failure, so that you don't have to waste time getting yourself back:)
In order to ensure that the standard jumps (not crazy mode) are not only possible, but reasonable, I had several friends/brothers playtest the map thoroughly. SW12.. I'm sure you put good effort into beating the jumps, but I think maybe you underestimated the amount of effort it takes... The playtesters took weeks to beat this map. 30 - 60 minute sessions to beat one jump were not uncommon.
Tig - thx for the comment and I'm glad you liked it, if "like" is the right word for something as difficult and tedious as this :). Like Tig said, everyone should enter the map via /devmap and type /god. Also having noclip bound to some key is a good idea. I should've said so in the readme. Skipping a jump you're stuck on is encouraged; beat the ones you can and come back later:)
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Slayer
unregistered
#3 20 Jul 2011
I'd like to point to the detailed comments in the authors readme file. This map is for quake jumping experts, or for those that wish to put themselves on the road towards expertise, or for those that want to ask themselves "how the heck does one do that".
Knowing the author, and his quake movement skills, and actually having seen him negotiate this map, I can assure you that every jump is possible (even in the "super hard-mode" that can be enabled for many of the jumps.
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uhh... great review, man.
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NOOCLIP!!!
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