The Bad Place (3)
by Mink
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"The Bad Place" - For Quake III Arena
by: Tom "SpAwN" Krepshaw
My fisrt attempt at building a map.
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Title: THE BAD PLACE
Filenames: q1dm4.pk3, q1dm4.txt
Author: Tom "SpAwN" Krepshaw
Address: **email removed**

Description: This was my favorite Deathmatch level for the original Quake. I decided to remake it for that reason. I feel that I made the level bigger than the original, and I wanted to, but kept the original play style in tact. I love it, and I hope you all do too! :)
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Additional Credits:

Thanks to: ID Software for making the best FPS games

The Generations Arena team for making the Generations mod this map was deigned for

Robbie "Satan" Caldwell for testing the map compared to the original

Alex "Batman" Fitzmyer for testing the map from a Q3 perspective and some very useful opinions. :)

Yves Allaire aka "evil lair" for the wall and floor textures(found at The Bighouse - www.planetquake.co...se/textures.asp).

"Liquidator" for putting up with all my questions about mapping and 'how to' questions that I couldn't find on the tutorial pages.
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Map Instructions:

Unzip q1dm4v2.pk3 into your baseq3 directory.
Launch the game and go into the skirmish option and search for the map.
Frag till you can't frag no more!
Or type "/map q1dm4v2" in the console and add bots manually.
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Information:

BOT support - YES
Deathmatch - YES
Team Deathmatch - YES
Capture The Flag - NO
Tournament - YES
New Textures - YES
New Sounds - NO
New Music - NO
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Construction:

Base: A few screenshots of Quake1's DM4 - The Bad Place
Editor Used: GTKRadiant/Q3Build/ArenaMaster/WinZip
Known Bugs: None known
Build Time: About 7 days off and on

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Changes Sine The Deja-Review Release:

Fixed the 'grey square' in the little nook on the bottom floor(where the plasma gun is in q3a). [my 'testers' didn't notify me of this one.. *sigh*]
Fixed random other texture problems left over since the first release.

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Changes Since The First Release(Generations Map-Pack):

New wall/floor textures
Changed celing texture
Opened the main area's celing to add some extra lighting
Changed ammo/armor/weapon layout slightly, you may or may not notice
Added music to the level for those who play with music on
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Copyright and Permissions:

Copyright (c) 2002 Tom Krepshaw

Quake III Arena is a registered trademark of id Software, Inc.

This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and must NOT be modified IN ANY WAY.

If you want to use this map for anything just ask me first. :)

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