you can check out other maps here:
dahood.org/nakedape
everything seems to be in order and running smoothly :)
i set the bots to Hardcore and had a wicked game!! none of the bots were in the negatives ... they seem to avoid dying in the lava more now ...
the first three arenas are pretty much ready to go, but i'm still working on the clan.
thanks to anyone who's downloaded Angry Hatred my first Q3A map. i've been mapping for only a few months now, but i think you'll notice a big difference between my first map and what i'm doing now. :)
1400 downloads and counting on a wicked map!
i see that a few people are still grabbing Angry Hatred every day :)
the gameplay for this map has been described as "advanced" ... it does take some nimble foot-work to FRAG and not fall into the lava.
if anyone who's downloaded this map is interested in playing a human, message me and i'll gladly offer up some competition. ;P
yes... yes it is. ^_^
AWESOME MAP NAEDAPE!
GO Winnipeg Blue Bombers!
LOL!
Seriously folks, as a beta tester to all of nakeape's work, I'll have to add to the same shameless plug.
GRAB THOSE MAPS!
The author has grown by leaps and rocket jumps the past few months and the Sour Bitterness pack shows just that. Try em out. Very cool!
Hey ape, does this mean yer gonna pimp my map when it's been reviewed and posted here at LVL?
LOL!!!
i've expanded the layout of the Q3 version, sourdm, with an interior to the castle ... this helps the gameplay alot for DM matches.
in the RA3 version, sourbitterness, the fighting is contained within the courtyard ... the map was created as a 1on1 arena for a soon-to-be-released multi-arena map. i thought it would be cool to offer up two versions of the map for two different game styles.
hope you enjoy it :)
i had an idea of a style of gameplay when i started building the map ... aimed at sneaky-mofo-humans. i started to tweak the map here and there near the end to improve bot play, but it was definately an afterthought. bot play is definately something to consider very early on during initial level planning.
heh ... i'm learning :P
One other thing - I wonder if the reason bots so often take the accelerator pads into the lava is because of the little redirector jump pads at the bottom - i.e. they can't think far enough ahead to realise they're going to land in lava eventually. I suspect if the accelerators were aimed directly at the teleporter (and didn't require drift) and the jump pads just emerging from the lava were removed, then bots might play the map better. Just a guess.
thanks for the heads-up pjw.
(/me looks at the dl #--eesh, 646)
I would go ahead and fix it and release another version anyway, or a lot of people will just be unable to load it from the skirmish menu and delete it. (I assume the folks below also figured it out or just loaded it at the console.)
Also, you have a file in the pk3, arenas.txt, that shouldn't be there--not sure what this is supposed to be, or why.
Nice job on the "thanks" tex. Heh. I think I'll do that on my next map. :-)
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has anyone found the grapple?
... rocket jump straight up from the blinking red button :P
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has anyone found the hidden bounce pad under the lava? take a bit of damage for a damn quick escape!!
I remeber beta testing this one for you way back when.
I haven't downloaded it yet, but I will once things settle down. But I think I still have the old beta on the HD, so that will tide me over until I get the newer version., From what I remember of the beta, was that this was one of my favourite maps to play. The switch - the best, all of the jump pads in tight areas - very fun with lotsa bots, and some of the hallways brought on great fights!
Great map, i love it! I won't score this one till I get the newest version (as soon as that 30gig bitch is all installed into the computer!)
check out lvlworld.com/beta/betacomments.php - Sour Bitterness for RA3.
the pk3 also has a version with weapons and ammo for regular qIII.
The switch is a cool idea. I've seen switches for secret doors and for removing the floor from underneath someone....but this is the first map I can think of off hand that uses them with regards to teleporters. Hilarious.
The center area is big enough and with enough camping spaces to make the sneak 'n snipe player enjoy this map, especially with the dark areas that give natural cover. That's not my style, however, since I like to hunt and brawl. Because of my style I found myself plummenting into the lava far too much while in an intense scrap. Most of the time I could land safely, but I had to now fully concentrate on my landing, rather than my target. This I think detracts from DM a bit wherein a game can kinda drag out when player's scores are in the -5 range for the first five minutes.
However, once a player gets to know the layout, flow and where all the hidden goodies are this map is an excellent chess match of wit and skill.
Cool map.
Not special, but it is the best of the bunch.
This map reminds me of the best levels in doom 2 wipes sentimental tear from eye....I haven't played it extensivly yet, so I cant comment on the game play yet. But my initial response is ....AWESOME!.....
I played with a few "lloyd the gargoyle" bots just for a few minutes and man......just like old times...
Nice one nakedape