Angry Hatred by nakedape
date: July 2000
Quake3Arena DM/Tourney level.
title: Angry Hatred
email address: **email removed**
description: the map is set in an abandoned gothic/alien *facility*
of some sort, buried deep inside a cave.
the layout is fairly complex, with many
devious pirches to snipe from :P
i wanted Angry Hatred to be fun to play and fun
to explore. saying this, i realize that not everyone
will enjoy this map ... some people just wanna FRAG :P
bot play was an afterthought for this map. it's
a complex design and bots don't know what to do :(
they always end up taking a launch pad and falling
into the lava. i learned alot about bot navigation
trying to improve bot play for Angry Hatred.
(item_botroams set to 400 had little effect).
inspiration: Mega Man :) Snake Mountain and Castle Greyskull play sets :P
...i wanted to create a departure from
everyday life that was both fun and aggravating
to play ( doubling back on your foe is fun,
but get TOO cocky and yer crispy :P )
tourney: 1on1 and 2on2 is deviously fun :)
deathmatch: small DM (4 to 5 is optimal. it got chuggy with 8 people.)
Bot File (aas): yes (but please refer to the "description" above)
new sounds: no
new graphics: yes ... but only one :P
new music: no
how to play: - place angryhatred.pk3 in your /baseq3/ folder
- start quake3arena
- hit ~
- type sv_pure 0 (necessary to run custom maps)
- type /map angryhatred
- hit ~ (to clear the console)
this is my first q3a map.
i have to say, working with Radiant is amazing !!
i have training for Alias|Wavefront PowerAnimator & Maya, and
some experience using Softimage, 3DStudio Max, Lightwave, and Nendo.
the most fun i've had to date in 3D is the time i've spent in Radiant.
while building Angry Hatred, the only sleep i got was in between compiles :P
FEEDBACK = GOOD, GOOD, GOOD
please feel free to send your comments to: **email removed**
editor: Q3Radiant 199 by Id Software
other programs: Curry, BSP Gui, Q3Shader Editor
known bugs: a Q3Radiant 199 bug - - the Grapple has no skin :(
build time: three weeks ... scheduling my life around compiles :P
compile time: - bsp_fullvis (light -extra) = approx. 7 hours on my Celery 366 (384mb ram)
- bsp_fullvis (nolight) = approx. 40 minutes
extra special thanx to:
ID SOFTWARE for making a kick-ass engine and providing for FREE
the tools to create levels ... the fun never stops, kids. much respect.
special thanx to:
my boys and beta testers (watch for the red & yellow lettering, kidz)
- Squire Gibbage
- seti ( this kid RUNS dahood, baby !!)
- Hoi Polloi
Wiz, unitool, pjw, and dillinger for giving me some helpful
comments while Angry Hatred was first put up on the ..::LVL beta section.
Tigger-oN for setting the standard and providing the
template for this spiffy text file :P
all the kidz who maintain sites with level editing tutorials.
here's a few i've gone through and recommend if you're just starting out...
all mappers get MUCH RESPECT.
i've examined about 400 maps, mostly downloaded
from ..::LVL. so to the crew at ..::LVL, i tip my hat.
Distribution / Copyright / Permissions
Copyright (c) 2000, nakedape, **email removed**
All rights reserved.
Quake III Arena is a registered trademark of
id Software, Inc.
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.
** a special note:
if you've read this far, congrats!!
here's a little tip ... rocket jump from the blinking red button up
to the purple-lit area near the ceiling to get the Grapple.
(you can see the purple light from across the cavern)