Q3A Database
- File Information -------------------------------------------------------- 08.07.2000 ---
Filename : obiwanshouse.pk3
Author : obiwan (Paul Price)
Email Address : **email removed**

Web Site : don't have one yet, coming soon!
Previous Releases : This is my first official map
Installation : To install, simply unzip and place obiwanshouse.pk3 in your baseq3
directory wherever you installed Quake3: Arena. The map should now
be accessible via the Multiplayer menu or by typing "\map obiwanshouse" at
the console without the quotes.
Acknowledgements : id (of course), ROSIER RAMIREZ for his help, and my wife (Sassy20)for putting up with
me living on the computer for a few weeks!

Facknowledgements : I can't deny it, My inspiration for this map was "runtfest" however I believe
I have brought it to a more exciting level, I hope you do too!

Beta Testers : myself (OBIWAN) of course, ROSIER RAMIREZ, Sassy20 (my wife) SAZZI is her Quake name,
Hawkwind, Tanier Ramirez, and my nephew Travis (or Boba Fett as he likes to be called)

- Play Information -----------------------------------------------------------------------
Player Base : Free-For-All, 1 on 1
Default Bots : Mynx, Orbb, Sarge, Bones
Number of Players : 6-8, it's big enough for 12 though
Item Load : little bit of everything (Flight,Quad,RL,BFG,SG,RG,LG(i hate it though),PG.

- Construction ---------------------------------------------------------------------------
Base : New level from scratch
Texture Scheme : obiwanshouse of course
Construction Time : 40-60 hours (roughly 3 1/2 weeks)
Prefabs Used : None
Editor(s) used : QERadiant 201
Known Issues : The bots play the map well, but I strongly suggest playing humans (mainly because of
of the FLIGHT).I have tried to make sure this map is of the highest quality, but this
my first map. I really feel this is a fun map for all players (even campers)

- Compilation ----------------------------------------------------------------------------
Q3Map BSP Time : 23 seconds
Q3Map VIS Time : 5 minutes
Q3Map LIGHT Time : 15 minutes
Compile Computer : AMD 400mhz, 128 megs of RAM, Win98SE

- Copyright / Permissions ----------------------------------------------------------------
Authors May Not decompile the BSP as a base to build additional levels. I appreciate it if you
like too but I feel map making is an art form and I you if copy someone elses work you aren't a
mapper, just a thief who wants credit for something they didn't do.
Authors may use the included custom textures & shaders, or modifications thereof, provided
they give note of such in an attached readme. Also be sure to use directories and filenames
different than those in obiwanshouse.pk3, or else you run the risk of having both maps excluded
from pure servers.
You MAY distribute this pak file and/or its contents by any electronic means, provided
you leave the contents unaltered and include this text file, also unaltered. This file may
not be commercially exploited in any way.

| -- "Thank you |
| and May the Force be with You!" |

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