.3.
BTW clean this is flippin mad.
Ah!... of course, 10 points.
I wanna play more!
SiCdeth:
There are sounds in the map, though they are very quiet. As much as I enjoy building the ambience with the use of good sounds (and I have always been a proponent of such), this map (as well as Heavy Duty) were aimed at competition tournament play. The competetive players (at least the majority that I've asked) prefer little or no ambient sound in their maps, as it makes it more difficult to hear item pickup sound cues.
I've got a teamplay comp map slated next, but after that I will probably do a general FFA map, with all the ambience I usually use. =o)
good layout and design (obviously..its mr. clean were talking about) but its a little boring since theres no sounds or anything, and whats the deal with all these pro-mode maps? pro-mode kinda sux anyway (imo) but hey whatever.. keep making good maps and ill keep my mouth shut. good job.
8
Actually, there is more to the skybox, you just can't see it because of the height of the walls. If you /noclip up you will be able to see more of it.
=o)
as you can see I found 0 faults with your map.
Nit picky shit dont count in my book. Either the map flys or it dont.
As far as the sky texture you made.
Did you know that there is one already in quake 3 that only needs one change to it and it could look nearly exactly like the one you did?
Ill need to name the shader ... Im to lazy right now.
its in there trust me.
thats what I thought you did.
And the tellys do look like water or fog or something along those lines. I mean the big red symbols are a big ass hint but I missed them and looked at the wall moving and couldnt figure it out right away. ha
Im sure it was just me though.
I didnt find any faults with your map though.
You did a damn good one and its the kind of thing Im glad I saw because I need to see good ideas that work like this. You shouw skill and a great lay out with 0 stupid tunnels! NO CRATES!!!
I should have gave it a 10! =)
-First off, the sky texture is 100% original, rendered with Bryce4 by yours truly.
-Second the sand textures are NOT from UT. The plain sand texture is the one I made for Kihaku (t8dm5), and it was made from a digital photo of sand (imgaine that!)The bloody sand is simply a variation, which i also did.
-The teleports use the same purplish cloud texture that I made for the tele's in Heavy Duty (mrcq3t3). This is the first time I've heard someone say they thought it looked like water. I designed the tele's to resemble the Q1 slipgates, but with an updated, more Q3-ish texture.
-Trust me, I give credit where credit is due (and I expect the same when someone else uses the textures I have created and released). If I had used someone else's skybox or textures, I would have said so in the readme.
Glad you liked it despite all the faults you found with it =o)
I have seen the work that Mr clean does before. (very nice)
My first impression was really strange because for some very odd reason lvl guy started talking about the sky texture!? This is only the second time I recal this sort of thing ever happening.. As far as I can tell by looking at it .. urrm
some one placed a black thing over one texture in the sky box that was already in quake 3 anyway. clever yes. Worth mentioning in the short paragraph thats normaly used to talk about how the maps apperence effects the lay out? Id venture to say not. Something must be strange
about this map I think. SO I walk around.
Its great !
very well made and all that...
In fact the map is so well done that nobody not even the lvl guy DARE MENTION ANYTHING about the telleports being a tad odd looking. I walked over to some water on a wall squinting my eyes and I was unable to understand what the fuck was going on until I walked into it. then a new world was opened to me. The water thing moves you places! Cool
In fact the map is so well done that Nobody even wanted to mention about how the shot gun is just sort of sitting in the sand alone. (I know its fucking gay to hit a mapper with the fucking weapon looks out place card though. Its quake 3 map damn it!!)
But maybe shot guns are happyer when they have a little pedestil sitting under them. come on man keep your guns happy!! Neat blood stain =)
Im gonna fucking call epic up and tell them how you stole there damn texture you evil bastard!
hey hold on a minute?
did you go and put the detail texture on over lay in photo shop ? er maybe you some how converted the S3 version?
thats two textures taken right out of UT. HA
thought you can get away with it did you.
Ah who am I kidding.. all fucking sand textures look the same..... although that DOES look like the UT texture.
And if it is your going to hell in a hand baskit because ... um... For no real reason at all.
Also people note the cool rocket jump spots in the level. They counter point the underlineing art of camping your ass off. Mr.Clean you have every one but me eating out of your palms right now. the lvl guy was so dumstruk he found himself blabing about the sky texture you put together in five minutes with photo shop.
You the man my brotha
Your like the Shaft of map designers right now.
You go put the smack down mutha fucka
I like this map.
Your only getting a 9 because I didnt cum instantly when I loaded the level.
/me quad-pamp-rails Fileplanet into a hot burning tub of lava
I played an FFA with bots, and a tourney with two people, and both were good fun. The bot's like the tele's a bit much though, and once or twice one would decide to go back and forth continously. The RA was very out of the way, and I know this is intentional, but it was probably to extremely so what with only the SG nearby.
This might be a little better in CPM...but I've said my opinion of that b4 (and yes, I have given it a whole hearted try..all be it at knifepoint from one of my better quakeing buds ;) )
Tele's are a little in-obvious, and the RA area is a little weapon-sparse for such a central item, but generally good show. I'd swap the LG and SG placements.
Another good 1 from Mr. CleaN!
Octovus
Definitely give this one a try, it's both slightly different & high quality. For those of you who want to try it on the net, it's one of the votables at the Mothership duel server (see LvL's server section for details).