@raspatan : In QuakeWorld days, we would often play this map with Quad disabled. 2 or 3 players only, and they felt like something was missing. In games with Quad enabled, you needed to
control the Quad. People would double rocket jump to it, then run the spawn points. The lost health would be minor compared to the frags you could pick up.
I think you may be correct about changing the Quad to a MegaHealth to balance the game, but you would also lose the chaos that the Quad makes. Sometimes that imbalance is what makes a map or at least makes it fun to play.