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Intresting..
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Well, I don't like levels that are like a huge, weird vertical level. I am sticking with my opinion and not changing my mind.
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I have to agree with Mark on this one. Its good, but it
s not great by any means imo. The visuals are clean, Ill give it that, but the layout is definitely way too horizontal. I think adding a third story or increasing height differences could have gone a long way into making it more playable. As it is it
s fun for a few matches but will become stale very fast.
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He must not have sent it in to ..::LvL because it doesn't show up on his list of maps.
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Hannibal
unregistered
#6 09 Sep 2011
Errrr....there is already a CTF map with the name "Industrial Revolution" mady by Johnny Law back in the day, just FYI.
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OK! - then as a fan of doom i can see how this map would appeal to you = ]
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Vertical gameplay is the essence of normal Q3 gameplay. It encourages players to use height advantages and think about their positioning; more variety in gameplay can be achieved with more variety in the map's height levels. Also in some places on the map the height differences seem to be used in a weird way (e.g. at MH). Good map non the less.
Edited: 26 Aug 2011 AEST
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what the hell is skull tag? dare i ask???
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Personally, I prefer horizontal levels over vertical levels. It may have to do with me getting used to playing Skulltag/ZDaemon so much. :P
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gameplay on industrial revolution is unfortunately very flat and one dimensional with areas being relatively compartmentalised. there is also a poorly constructed wall by the armour shards. bouncepads provide a very linear verticality with z-axis fighting all but completely absent. a 5 for effort!
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