nice frame rate, low detail.
that room with the shiny metal and red light was not at all apealing!
-i couldnt make that jump though in the same area,
were the gl is.
fun for a long time if you like doing
trick jumps to the ya :D
thats about all that i liked in this map. didnt like the rl area at all. thats weak :D
this one should be good.
from fileplanet(other work of course ) the url of the makers seems to be offline .hints ??
The aesthetic of Q3dm14 is pulled off well, though the stone coverings in the lower area get a bit overpowering. The real level had some bone and other gothic variation textures to make it interesting below. Of course I don't know how close the author intended to be, just my thoughts.
The upper halls have been all but eliminated, traded for one large indoor atrium and multiple outdoor combat areas. The change to two RLs is much welcomed. Outdoors is once again an important part of the map, but below the surface takes much more of a focus (especially since it's easy to get back up once you go down).
The layout's a bit confusing, but it's well worth learning. A great TDM or FFA map.
10 from me because the level currently has a score of 4 (wtf?)
-Octovus