
The map is basically a collection of rooms around a vaguely centralized center section seen in the picture. There's some vertical play in this room, both down to the quad below and to the area above. The layout is a little hard to grasp at first, with teleporters and wrapping hallways seemingly ending up not where you expect. However the whole thing comes together well enough to be fun.
The big complaint I have is the winding hallway that leads to the haste. That section is just poorly done and shouldn't have survived testing. Also, having the haste all the way out there seems like a poor decision; a more interesting or worthwhile powerup should be there instead, as it's a little risky to grab and there's no other way back into the arena.
All-in-all and alright map that has some memorable areas and moments.
Handling criticism is part of being an artist...in any field.
Second: I was not criticising the whole curvy corridor (nice work there, yeah) but the playability in there is annoying.
Third: The point about doing map is not do awesome curves, but do awesome and fun maps.
4th: i dont wanna argue about this map being better than spwn3dm3 (Aeternal Nights). Why? Although is not as much detailed as this, it has its own layout, and is not a straight conversion from Dm6 (nor any other map.)
4th: Spwn3dm3 is pretty much done (not just a corridor). So stay tuned. I've been pretty busy last months, Real life just pisses me off.
5th: Plz, do not take any offence, im not intending on insulting you, nor criticising your job, no anything. I just expose my opinion, i'd love every single map to be as good as bal3dm4 or lun3dm3. I myself cant do maps as good as those, and are those maps which i envy, but i like to always press a bit, so that the mapper can think "yeah, that would be better". I do it a lot at quake3world, so its not just against you.
Again, plz dont get angry, ok?
Actually, I hope you two aren't pissed at eachother at all, but broadsword? He says he doesn't like the curvy corridor and says the same thing as cyberhazard about the aesthetics, and then you call him envious? Yeesh. I can't make a curved corridor either, and I don't happen to care, fyi ;-)
-Octovus
Try to create a corridor like the Survivor´s curved one if you have guts.
R-Speeds got a little high though - 20k.
