Handling criticism is part of being an artist...in any field.
Second: I was not criticising the whole curvy corridor (nice work there, yeah) but the playability in there is annoying.
Third: The point about doing map is not do awesome curves, but do awesome and fun maps.
4th: i dont wanna argue about this map being better than spwn3dm3 (Aeternal Nights). Why? Although is not as much detailed as this, it has its own layout, and is not a straight conversion from Dm6 (nor any other map.)
4th: Spwn3dm3 is pretty much done (not just a corridor). So stay tuned. I've been pretty busy last months, Real life just pisses me off.
5th: Plz, do not take any offence, im not intending on insulting you, nor criticising your job, no anything. I just expose my opinion, i'd love every single map to be as good as bal3dm4 or lun3dm3. I myself cant do maps as good as those, and are those maps which i envy, but i like to always press a bit, so that the mapper can think "yeah, that would be better". I do it a lot at quake3world, so its not just against you.
Again, plz dont get angry, ok?
Actually, I hope you two aren't pissed at eachother at all, but broadsword? He says he doesn't like the curvy corridor and says the same thing as cyberhazard about the aesthetics, and then you call him envious? Yeesh. I can't make a curved corridor either, and I don't happen to care, fyi ;-)
Try to create a corridor like the Survivor´s curved one if you have guts.
R-Speeds got a little high though - 20k.