The guy had some good ideas, which sunk in the awful gameplay. About that "runaround", this map has more the feeling of a "crawlaround"
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For some reason Q3 was running out of memory with this map with 8 different bots. I run 8 bots on many maps with no problems. This is with 256MB of system ram.
i think i hated the mlctf maps and gefsctf2 a bit more, but otherwise this takes the prize.
What should I change in this map to appease the CTFer's here? I added a guard rail, and threw in some other quirks.
And if anyone would like to see the others as they are converted for testing purposes, just drop me an email at the above address.
The architectural details look really good, but they are just unrelated structures put together inside a very large box, so it´s more like scenerie, and not like real architecture.
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