Cellular Rage
Screenshot for Cellular Rage by pjw
Added: 21 Apr, 2001   More than 15 years old
Promo Shot
#31
0+0  -0
22 Dec 2016
AliceAlice
Rep: 513
pjw also created a CTF-version of Cellular Rage (pjw3dm2_IUctf) in 2010.
Available here: de.ws.q3df.org/maps/
This CTF-version is for Instagib ;-)
If you enjoyed the original CR with Instagib give the CTF version a try. And dont forget the hook!
#30
1+1  -0
26 Oct 2016
AliceAlice
Rep: 513
We play this map with instagib-rail or a rocket-rail-cfg in ex+-mod.
WITH grapplehook!
A lot of fun!!!
#29
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21 Jun 2016
did I just hear someone say grapplehook?
#28
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26 Oct 2014
HipshotHipshot
Rep: 164
Love the view from the PG all the way down to the YA
#27
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11 Jul 2012
FragTasticFragTastic
Rep: 986
Edit: I have played this map and I thought it was pretty good. The space theme suited the map very well and it wasn't too spacey like some floaters. It is a large map but can not be played with more than 9 bots since lagg starts to occur and messes up the Gameplay. It's a really cool floater and hope to see more work from you soon. 8.5/10
#26
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10 Jul 2012
FragTasticFragTastic
Rep: 986
This map reminds me of a level on Spider-Man 1. It literally came to my mind as soon as I saw this map and I can't wait to play this map when I get the chance to download it later :).
#25
1+1  -0
17 Jan 2012
SeiferAlmasy
Not registered
I've been trying t get to the BFG for 2 hours now.. any pointers please? :) AWESOME map by the way!
#24
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05 Jan 2011
SW12
Not registered
Its simple. Just click on the author's name "pjw" at the top of the screen next to Cellular Rage by.
#23
1+1  -0
05 Jan 2011
TigTig
Rep: 653
@Shiva7_77: You can also use the search box in the top right of the site. Just enter 'pjw' and that will work.
Another way is the use the author browse option. Again, top right of the site, then: Browse -> Authors -> 'P', then scroll down to 'pjw'.
#22
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05 Jan 2011
cityycityy
Rep: 210
#21
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05 Jan 2011
Shiva7_77
Not registered
Very good, fantastic and very large map. I play with this map in 2001, today is a beautiful day, i found Cellular Rage by pjw. I seach the other pjw map. Where?
#20
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12 Feb 2006
RotaryFist.cz
Not registered
this is the best map i ever played. Playing it for years and still cant get enough of it
#19
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02 Sep 2001
SAi'ZO
Not registered
Great map M8!
We really enjoyed it , it has mostly what we want for a TDM game.
Say do if you get paid could you make a few TDM maps with support with 32-64 players?
www.saizo.co.jp - 24/7 CTF/TDM/DM & TA servers Japan.
#18
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12 Jul 2001
PhreekUhXoid
Not registered
pjw... your map rocks... some people are just dumbazzez/
#17
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30 Apr 2001
pjw
Not registered
I tend to take lectures about honesty, deception, truth, and so forth with a grain of salt if the commenter can't seem to be true to his/her own ideals. How about being truthful about your identity?
I also find your comment to contain a number of gross generalizations. I assume you intended to imply that Tig/Mandog are somehow "buddy buddy" with me. All I can do is deny that--there's no way to prove it. :-)
I actually find your other comments to be more disturbing. A statement about "the mapping community" as a whole makes about as much sense as selling your car for gas money; the community is just too diverse. Visit the Quake3World Editing Forum and read a few of the beta map threads. People occasionally get their feelings hurt, but they usually get quite frank feedback. Speaking for myself, I've never been afraid to tell someone that I don't like their map (and give my name out), and I'm a part of the mapping community, at least the last time I made the secret sign and said the secret password . . .
A truthful review of a well-known mappers work? I assume you mean a truthful review from a reviewer that didn't like the map all that much (as opposed to all those positive reviews which are obviously just sucking up). How about the review of Hubster's remake of Aerowalk over at the Big House? Alcatraz didn't like that one very much (right or wrong). Guess he might have had it in for the author (since there's always so many complicated motives going on behind the scenes in the mapping community).
Oh, and geez, since when am I "a well known mapper"? I've made all of three (count them, three) Q3 maps--and a few Q2 maps back in the day. I can think of a long list of well known authors and I'm not on it, at least not yet. :-)
Whatever. I'm not going to respond to any more goofiness like this. If you like the map, or don't like the map, I'd like to hear from you either way, but leave the conspiracy theories at the door. Thank you, drive through.
#16
0+0  -0
30 Apr 2001
Johnny Law
Not registered
Goodness... how cynical. "Afraid to speak the truth?" I think you're on the way to getting some painful cuts from Occam's Razor; the simplest answer, and therefore likely the correct one, is that not everyone shares your tastes.
There's been a wide range of reactions to this map, which indicates to me that it's an unusual map that scratches a particular itch for some people and leaves other people cold. Is it really necessary to seek a more sinister explanation for the variety of opinion?
Post your own review by all means; that's helpful. But to claim that anyone with a different reaction must be lying out of some ulterior motive... heh.
#15
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30 Apr 2001
not entered
Not registered
This review just goes to show that the mapping community is to "buddy buddy". I'm sorry, but this map is not good nor fun. We all know the good work pjw is capable of, but not this time. Thats the problem with the mapping community, they seem to afraid to speak the truth about their peers work.
When is the last time you have seen a truthful review of a well known mappers work? Face it, they all have produced stinkers. Yet, when you read the review it's like the map is the second coming. I think its time for a little honesty, stop worrying about peoples feelings and start telling the truth.
#14
0+0  -0
28 Apr 2001
pjw
Not registered
Hmmmn. All valid criticisms to at least some extent--except for the sniping/camping gameplay (there's a lot of it, yes, but mainly? I don't think so.) and the BFG--I think it's fairly well balanced and pretty difficult to get, especially in the heat of a battle, but that's arguable as well, I suppose, depending on your degree of skill.
What I think you may be failing to consider is that the qualities you pointed out were all very necessary to some extent . . . this map is quite large on x, y, and z. It's also very open. The openness is something you're going to either like or not--I do, you obviously don't--that's okay. I don't like cottage cheese. We're all different. The point is that given my desire to make a large, open, expansive map, I had no choice but to use relatively big/simple brushwork (and thus, texturing) or many computers would have run like they were full of pudding. :) Same w. the jump-pads vs. stairs issue. I could have created some cool stairways and other structures in various places (and did, in fact, in an earlier version of the map), but the tris count was just way too high. I had three choices:
1)Scrap the map completely, or redesign it completely to be something totally different (which amounts to the same thing). I assume you would have taken this one. (Are you a mapper? Not that it means anything re: your criticism one way or another.)
2)Release it full of cool brush work and detail, and to hell with the lower-end systems and people who own them. If you get 15 frames per second then upgrade your computer, you loser. ;)
3)Make the best map I can with restricted brushwork and somewhat blocky structure, knowing that a far larger number of people will be able to play and enjoy it.
I took door number three. :)
Again, sorry you didn't like the final result, and thanks for going into more detail on your criticisms.
#13
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28 Apr 2001
martin
Not registered
i was not putting the map down for the sake of it - i read the comments here and on the front page and i downloaded it based on these recommendations.
the map WAS a huge letdown:
1. the texturing was simple verging on basic
2. the gameplay was restricted (MAINLY) to sniping and camping
3. the map lacked flow. when you can see another player, the only option you have is to pick them off with the rail because to engage them in close combat would involve travelling quite a way along awkward architecture simply to find that they left half an hour ago
4. jump pads that were there simply because creating stairs/another way to get there would have looked weird (implying that the areas you were connecting were improperly built in the first place
5. the teleporters and the fleshy tube things were quite nice but hardly warrant the download.
6. bfg
7. box map aesthetics (i'll select these 500 brushes and cover them with _this_ texture)
#12
0+0  -0
28 Apr 2001
pjw
Not registered
martin: Ooooh! Argh! Wounded to the quick! Now I'll be awake all night weeping, thanks to you. </sarcasm>
Seriously though, I am sorry you didn't find it enjoyable, although your opinion seems to place you in the minority . . .
QKennyQ and (I assume?) uni, thanks for the kind words guys! :)
#11
0+0  -0
27 Apr 2001
martin
Not registered
DO NOT DOWNLOAD THIS MAP!
this map takes all the worst elements of every "box map" ever and combines them to make one uber-crap map.
the narrow ledges are fun for a moment then they become annoying. a camper/sniper wet-dream.
it looks bad too
#10
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23 Apr 2001
Timmy!!!
Not registered
Awesome!!!
#9
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23 Apr 2001
QKQ
Not registered
lotsa fun, I will keep this one for sure.
#8
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23 Apr 2001
pjw
Not registered
Thanks again guys! It wouldn't have been as good without the beta testing I got. :)
Johnny Law: "strangely fun"? Funny, I've been described that way by every girlfriend I've ever had (including my wife). It must be my personality rubbing off on my maps. ;)
#7
0+0  -0
23 Apr 2001
nakedape
Not registered
this map speaks volumes!
literally :)
the "thanks" tex is hidden well and might drive you nuts trying to find it!
i love the curvy stairway area with the yellow armor ... and the sludge is extra gross!
#6
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22 Apr 2001
GONNAKILLYA!
Not registered
I had a blast on this map with all the vertical action and quick double-backs.
Well done, pjw!!!
#5
0+0  -0
22 Apr 2001
Johnny Law
Not registered
This one is strangely fun. :-) Probably because it's more open, big, and tall than any other good FFA map that I can think of. Whatever the reason it's been the one I've fired up the most recently when in the mood for a bit of bot slaughter.
#4
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21 Apr 2001
pjw
Not registered
Oops, and thanks to Mandog, too . . . I keep forgetting that the reviews ain't a one-man deal. Sorry.
#3
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21 Apr 2001
pjw
Not registered
Thanks guys! I hoped this one would go over well with everyone. :) The majority of the work was wrestling with hints and clusterportals. :p
Interesting tidbit: When I first started this map, I made the basic outside structure (without most of the walkways or chasm, etc.) and then walked around in it for a bit, decided it was still too small, and scaled the entire thing 100% on x,y, and z. "Dammit, no one's going to tell me this one's too cramped!" heehee
Thanks for the postive words, Tig!
(anyone found the secret "thanks" tex yet?)
#2
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21 Apr 2001
Death2Uall
Not registered
Congrats on the top review pjw. The map turned out excellent.
#1
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21 Apr 2001
sedric
Not registered
good job PJW! this is a great map!!
cya around,
sedric

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