But really, the map has bad overuse of lighting. I can only accept that if its a disco based realism map were in.
Im so pleased you (drpd) looked at it with the objective eye of a jumper...the next map is in the works and its not like the first....after all I have enough fps now...I dont need to try to add variety so frame cheaply :)
i agree with the rest, its ugly shit man! someone please PLEASE clean these up? looks worse than a dirty eddie (when you finger someone analy, then wipe your finger across under her nose to giver her a shit moustache remenicent of a man named eddie, whos dirty).
l8es
;)
;D
Anyway Ceya :)
Id like to thank the amateur critics at this point, Im happy in the knowledge that what I made inspired emotions...despite the fact I will take the good advice and ignore you with the disdain that is required when dealing with such incomplete personalities...to find a way to attack me personally thru a map I created is truly remarkable work of a sick mind.
Only Tigger-on and Thanatos managed to keep criticism to the subject...hence the advice will be heeded, and due respect paid, to the other critics, thanks for the confirmation that I have achieved something...reaching both the good nice people, and the sad detractors with nothing of worth for anyone, except those looking for pain....
thanks to all who responded and thanks to Tig for the site...Well Done
The layout may work well, but i really can´t stay longer than 1 minute in a map that looks so horrible and pointless like this one...
Like it, keep it up ;D
-Xel
ncgamers.com
lub the map...keep it up!
The fractal textures -while nice on their own the lacement doesn't really seem to be for any purpose. Busy textures like that are fun to camouflage-camp in front of - maybe fill a wall with one, plant a crucifix on the wall you can rocketjump onto and rail from?
Bots seemed to use the map well. If anything this map could benefit from being taller than it is - the scale is broad and open, I'd like to spend more time up on the walls and overhead.
Nice work dude
Had the pleasure to test this @ MPU before it was released to those bloodhounds we call reviewers.
Played excellently, really really fast paced action, and so different to anything seen in most Quake maps....Great stuff...hope to see more
Your originality in design is really refreshing in whats becoming a stagnant world of maps, but maybe a little to much bright, remember GL-Quake saw alot of this when mappers had cheap lighting ;p Me thinks youve map q1 maps before.
keep it up...dun worry about pompus reviewers...;P
i rekon the reviewer should take a long hard look at himself.... maybe even kill himself
you got a bum wrap on the review I like it.
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