cool looking-cool gameplay
The Swedish Grunt
Oh BTW-Why not a misc. comment system besides the comments for levels?
Like where we can respond to something you posted other then someone's map comments page? Cool idea?
Frag on!!
And i dont see why they would complain about the bfg for, as it doesnt do so much damage, as it is hard to really kill with the bfg...its not so easy.
Anywayz well done..and you are right you have made it for your people to relax..so enjoy it those who will enjoy it, and hate it those who would hate it.
Even though I prefer complete originality, I liked how the upper platforms from the Longest Yard (DM17) were used around the perimeter of this map, but I do think this map includes too many weapons and powerups. Take out the fly powerup, as I really think that powerup is out of place in the entire concept of Q3A to begin with, and maybe take out the regen and haste, and definately stick in an invisibility- that would be a useful powerup for this map, especially for anyone toting the railgun. I think the BFG is a little out of place here as well, as its too easy to get unless there is someone waiting for you to get it waiting to rail you off of that little plat. Only other thing that made me not give it a higher score than 8/10 is that it does suffer a little performance hit due to its complexity, but definately a fine work- hope to find someone running it on a server with 6-10 players on it.
It was about as laggy as dmmq3dm2. I had to turn off alota stuff to have fun on my Voodoo3 :-
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