Klzdm1 by Killazontherun
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Tig Rep. 2712
#20   4.11 hrs ago
@dzidek : Due to a missing .arena file. This is a common issue with the oldest maps on ..::LvL because the menu system support for custom maps was added after Q3A was originally released. You can start the map from the console.

You could also make your own .arena file for this map (and any others) and add it to a custom PK3 file too.

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dzidek Rep. 10
#19   12.03 hrs ago
this map does not appear in menu. many cool maps too. anyone know why?
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KommissarReb (SW12) Rep. 2580
#18   09 Aug 2012
This map was excellent on vanilla Quake 3, but awesome on the Hunt mod!

I love that little tram that speeds round the map!

The only two nitpicks I have on this map are the lack of an .arena file, and that there could have been a more logical reason why this map is a box map. Eg. Make it like a beach unreachable while the other side looks as if it never ends in a big ocean.

I'm keeping this one for sure!
Edited: 09 Aug 2012 AEST

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dOOd unregistered
#17   22 Oct 2005
I like this map. A LOT! It is so cool!!!
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RRROOOAAARRR unregistered
#16   12 Aug 2000
Hate to say it, but I didn't think much of this in practice... I'm all for people trying different themes/ideas, but this doesn't really work. The raised platforms don't feel solid enough, the water IS too shallow, it's too small - maybe this would've worked if it was all scaled up by a factor of about 3? From the screenshot I thought it looked like one of the coasters at Magic Mopuntain, but was disappointed when I played it. Sorry - I don't like to be negative about something that someone's spent time and effort on...

4/10 ( as is )

7/10 ( for the concept if it was bigger! )

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gorilla unregistered
#15   06 Aug 2000
I give it a 7 for creativity points. Unfortunately, the gameplay's not exactly supreme. But the look is really far out there and original. I liked the battles in shallow water and the overall atmosphere.

Killz should use this theme again on a better design.

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CasbahBoy unregistered
#14   12 Mar 2000
Kinda wish the cable car was a bit slower, but other than that, it's a work of art. This one's a keeper - Score of 8. Can't wait to see more of his ideas.
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303 unregistered
#13   18 Feb 2000
Why do you mapmakers always excuse yourself, this is great, Killzontherun.

I mean really great, it has become one of my favorit maps.

Gimme more of this please !!!

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SpAcEmUnKiE unregistered
#12   07 Feb 2000
I really like this maps layout, when I first saw the screens I thought "wow". This map needs either deeper or shallower water and it would rule, till then it kinda sux.
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Belial unregistered
#11   06 Feb 2000
Actually pretty fun. i gotta respect mappers who try something different.
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Russ unregistered
#10   03 Feb 2000
mess, it is. Crap for the most part!!
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not entered unregistered
#9   02 Feb 2000
THis map is crap yes,but still a little innovative!I thought I was nitpickish,but you guys are just ridiculous most of the time...this map looks better than almost all the maps most of you have made but I do agree with layout and design being a mess!
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Jim unregistered
#8   02 Feb 2000
Interesting concept- unfortunately I don't think it works well in Q3. Moving around in the water is a little odd, and when I'm at one extreme of the map and I'm running/turning around and suddenly face the other side of the map, things get a little "sloshy" because of the drastic reduction in frame rate -although I didn't experience bad fps-just the sudden change from very high to moderate- caused me to over and undercompensate for my motions. Also too difficult to maneuver in- I would imagine playing bots or people on this map you'd get more frustrated fighting against the environment just to maneuver around than concentrating attacks on your opponent.

PS- that quad must be a real challenge to grab.

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YoYo unregistered
#7   02 Feb 2000
Crap:)
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RedFive unregistered
#6   02 Feb 2000
Well, I can't seem to find the time to dload new stuff, and the nw suff I see looks so-so. Am I missing much ???
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Kras unregistered
#5   01 Feb 2000
Interesting, yes the jump pads need refinement, however if you use a litte finesse they can be fun. The poles were annoying and water a bit too deep. For a first attempt very immaginative. Can't wait to see more.
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ReSeTH unregistered
#4   01 Feb 2000
Well the map was fun for a minute or something...
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killazontherun unregistered
#3   01 Feb 2000
Well, it was kind of a test map, I don't know why I released it caus it isn't any great. You can expect alot better maps from me in the future.
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AssBall unregistered
#2   01 Feb 2000
Mostly Useless. You should put a VISIBLE barrier where the map ends. Also, the water is a pain in the ass and the jum pads need some refinement. It didn't run to well on my reject system either.
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Orion unregistered
#1   31 Jan 2000
reminds me of a playground =P
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