good work chief
an make more. if i was a girl i'd show the author my tits
This map 0wnz.
this is one of my favorite Q3A maps gameplay and flow is very good. I just can't believe Friction has only made this one Q3A map.
My one cent, I'll give another one when I download it. :)
And all I have to say is... Perfecto! ;)
It's one of the best maps ever!!=)
BTW, check out the great review over at The Big House.
Only one small nitpick, clip brushes. I hate to get hung up in little corners in the heat of battle.
This map is awesome!
I honestly don't know why some people are getting bent out of shape because the low ceilings on the stairs and there being a small outside area.
Who cares? It's a great map!
Come on guys, there's nothing wrong with going over a map with a fine-toothed comb but I'm not so sure they really affect gameplay all that much.
Especially that crack: Outside area, where? That's just silly IMO.
Perhaps you don't mean to sound so harsh, I'm not sure.
Perhaps Friction wanted you guys to actually walk down the stairs, rather than jump. I don't think it really slows you down too much overall during gameplay on this map. Why does everyone need to strafe jump all over every map?
The fact that 1909 people have grabbed this map should be testimony enough for most that this is a unique and fun map...and not gothic!
Sure, there was a bit too much ammo in places and bot play was on the lower floor most of the time but that's not gonna make me give it anything less than a 10 out of 10.
Way to go Friction!
Nice texture theme/alignment.
Weapons/items well balanced.
Ceilings too low on stairs.
No-clip blocks missing on stairs(bots suffer uneccesarily)
Outside area,where? Oh the bit of sky with the moon;)
I gave it 7/10
I'm not even talking about textures or sky or eye candy. All of that is crap if you ask me. I just care about gameplay.
So to get to the meat and potatoes. The map is just a little off on several things. 1)There are several places, especially on the "doors", where you can kind of get stuck on the wall. Not that big of a deal, but it's something that can REALLY take the fun out of a map when you're online witha crappy 56k dialup.
2)The ceiling is also too low on the stairwells. IMHO, the ceiling should NEVER get in the way when someone is just normal jumping. Now, if you want to drop the ceiling to prevent rocket jumps etc....that's fine. But NEVER should it hinder a reagular jump. (In this case when jumping fromt he top of the stairs to the bottom...)
3)This point doesn't really affect gameplay, but....what the hell is the deal with the grenade and lightning gun ammo. Holy crap! You'd think it was on sale 2 for $1.
A fine map overall, just a few tweaks that really bring it down in my opinion. 7 outta 10
Kind of Creepy.
I got the feel of playing an improved q1 :) [not a q2 fan ;)] level. The fact that no particular area stands out, points out that Friction was focused mainly on pro gameplay, with or without CPM.
Some nice ideas everywhere across the level.
And again.. I just love the way it leaves you puzzled the first few time you run around it :)
Sometime later I may think of giving a 9 .. but right now I'm just plain grinning all the time :) and there goes a ten.
i agree.. its actually obvious and sometimes confusing.. that the map looks the same everywere. thats probobly why the map runs so well...
which i very much dont mind.
the q2 feel is there..
dosent everything ussually look the same in maps with the q2 feel?
I'm tellin' if you are!
For mindless FFA, it seems pretty good.
The main problem I have with it is pretty much the entire map looks the same, with no easily describabl areas that stand out. Hard to say what I'm getting at here, but there seems to need to be more graphical distinction in various areas, with maybe a bit more size in the "big" item rooms.
Overall, a nice map, though.
Mix a bit of Coriolis pepper, some Q2 salt, put it all toguether in a Ztn bol and then let the BSP/LIGHT/VIS oven to cuck it for a while!!
This maps rocks ass!! I've been playing for an hour and a half!!! the only weak point I found is that the map seems a grenade fest 3/4 of the time!! apart from that...