mfgothicdm2
mfgothicdm2 by TheMic
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ghost unregistered
#6   23 May 2001
I really love this level. Would like to see a building like this in real life! I can't wait to see a mfgothic dm3 if you make one. Keep up the good work.
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GONNAKILLYA! unregistered
#5   08 Oct 2000
I didn't notice any missing textures and when I went thru the teleporter, I didn't get any error. Oh well.

Anyway, cool map.

The basement areas aren't very connected to the rest of the map but since there are power ups there, thats' ok.

The only bug I did find was that I could jump out of the map at that window with the gargoyle in it.

Also, those benches in the main room were just annoying. Perhaps some clip brushes around them so that a player could run over them a little easier? Not one big block but smaller ones like stairs.

Not bad.

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Dagwit unregistered
#4   16 Sep 2000
In the readme (which I've finally got round to reading):

" Known Bugs

You will get a warning about some powerupshit texture. Ignore it, for some reason it just shows up whenever I create Teleporters."

Now all I have to do is find the teleporters, of which I saw no obvious sign.

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Dagwit unregistered
#3   16 Sep 2000
Mike, the first two missing textures you list are from mapmedia.pk3 that comes with the map editor Q3Radiant. They're not part of the id texture set but mapmakers occasionally forget that. Tigger-oN & Mandog are doing their best to remind mapmakers to include all non-standard textures and shaders.

In the meantime, you can yell when you encounter the problem and wait for it to be fixed, or you can download and install Q3Radiant - www.qeradiant.com/ - and so have the textures and shaders on hand yourself: end of problem for you.

Once I'd put mapmedia.pk3 back in baseq3 along with mfgothicdm2, I could see no further obvious problem with missing textures although the shader error message persisted; still, I spent only a limited amount of time looking.

This report about the shader is puzzling. The shader, 'textures/common/teleporter', invokes the texture 'textures/sfx/powerupshit' but that texture doesn't seem to be in any of the id paks, mapmedia.pk3, or even the Threewave map pak. The name of the texture makes me think it's some sort of placeholder that never was properly implemented.

I'd be interested to know exactly what's going on: I seem to recall that I've seen this shader error with no obvious effect on other maps. Can anyone say what's happening here?

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Mike unregistered
#2   16 Sep 2000
Just load it up and look in the console.

You can type condump tex.txt and it will dump the contents of the console into a txt file in the baseq3. That's what I did. There was more info then what I pasted here.

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Mike unregistered
#1   16 Sep 2000
It's missing 3 or 4 textures. Please update the pk3 file.

textures/gothic_trim/demoniron01_e.TGA...
textures/gothic_light/ironcrossltred.TGA...
textures/sfx/powerupshit.TGA...
shader 'textures/common/teleporter'
Shader 5953840 has a stage with no image

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