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mfgothicdm2
TheMic

**************************************** Title : mfgothicdm2 Game : Quake III Arena (v1.17) Add ons : none required Mods : none required Author : TheMic, Dialogue - Michael Fayol Author Email's : **email removed** Author Web Site's : **invalid URL** Feedback : PLEASE SEND IT, via e-mail : ) Release Date : July 21, 2000 Files : mfgothicdm1.pk3, mfgothicdm1.txt Maps : **************************************** * Description * Gothic Level, Cathedral style, with catacombs beneath the actual "church". **************************************** * Play Instructions * To play, use the game menu and select skirmish. Select Free for all (FFA) mode Select Mfgothicdm2. The default bots for this level are the ID guys and gals; doom, visor, mynx and sarge. **************************************** * Tips * Keep moving about, for whatever reason the bots don't like to be in one spot to often (which is a good thing : ). Don't be afraid to take the time to get your weapon of choice, everything is spread so that you won't miss out on mnay fraggs. **************************************** * Play Information * Game Modes : FFA 4-8 players Difficulty Settings : No New Sounds : No New Graphics : Yes, custom textures(mine) and 3d skeleton model from someone else. Demos Replaced : None **************************************** * Credits * Everyone at the Gamedesign.net Forums - For helping a poor sole out with there experience and knowledge. Q-Workshop 3 site - for all the tutorials. SYLUM ENTERTAINMENT LTD. - For all the beta testing and just being supportive in their weird ways : ) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ **************************************** * INSTALLATION * Unzip mfgothicdm2.zip and place mfgothicdm2.pk3 and mfgothicdm2.txt in baseq3 directory. **************************************** * Already Released levels by author * ***** Quake III Arena ***** MFUNHOLY MFDM1 MFGOTHICDM1 MFSPACEDM1 MFSPACEDM2 MFSPACEDM3 **************************************** * Construction * Base : From scratch Construction Time : NA Editor Used : Q3Radiant * System * Dell Dimension XPS PII 450 256 MB Ram * Compile Data * N/A * Known Bugs * You will get a warning about some powerupshit texture. Ignore it, for some reason it just shows up whenever I create Teleporters. * Design Philosophy and Discussion * The idea spawned off of my very unsuccessful mfgothicdm1 level, specifically a small church area with a touch of evil to it. I thought that every large "church"/cathedral need a place to keep the dead and that goes below grounds in the catacombs. The Level started out with just the main church/altar area and the larger room in the catacombs, but it was way to small, so I added the back rooms and the confessional and the extra catacomb rooms. I wanted to keep it dark, especially downstairs to try and create an erie feeling. I hope it worked for you all. Well that's it, happy fraggin' * Copyright / Permissions * Feel free to post and play this level. Please do not change any file associated with this level.
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Theme:
Bots:
Textures:
Not set
Comments:
6 comments (25.34 yrs ago)
Ranked:
Downloads:
2,199 & 286 LiveViews (daily avg. 0.26)
File:
mfgothicdm2.zip, 3.14 MiB
PK3 date:
5 Aug 2000
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