I still love this map, we always play this one and Simetrik. Simple open layout, good sniping locations, well placed weapons and power ups. Does QuakeLive use this map?
But it could be better if:
#1- Had more grass and trees.
#2- was rather a volcano.
But even without either its still really cool so I'll give it a 6
i got bored with it after about 15 mins... next please
Didn't like any indoor fighting.
We hope, someone makes another level with rocks, a very good idea.
Even though it's a game, some of the very cool jump possibilities make me catch my breath a little (e.g. try rocket jumping off the jump pad under the RG and landing on the megahealth--whee, I'm Superman! :-), and there are some fun sniper spots (e.g. head up the slope to the right (as you're facing out) of the RL ammo/teleporter room and you will find yourself on a little ledge about 200 scale feet over the PG stairway). Yeah, there could have been a little more polishing done in places, but it will stay on my HD for sure . . .
The rock texture should have been scaled up much larger with less repeats. IMHO the current texture scale doesn't look like real rock.
Some cool concepts though and I thought you did a bang up job on the teleporter/rocket ammo room with the curved pillars. It had, I thought, a really pleasing look to it. Well done. The rest of the map is sorta bland by comparison.
A couple of cool concepts happinin here but not my kinda map.
The dm64 maps for Q2 were able to support up to 64 players (hence the name). I'm sure that this map was named mountain64 because it's big, but it can't hold anywhere near 64 players.
In any case, not sure what your point is.
Anyway, this is an OK map, certainly very big, and size has a charm all its own. :-) It must have been a bear to deal with all those uneven rocky surfaces & I think he pulled it off pretty well. A few downers: health seems scarce, botplay seems to mostly consist of railing/zapping bots in the water, and there are a few places where I think he has framerate-dependent jumps (like the one to the MH on dm13), altho I haven't experimented with that to make sure.
Could be a fun "LAN party" type map. I guess Tig/MD already said that... :)
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