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mountain64
sedric

Added: 7 Sep 2000
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Cosmosis
15 Aug 2025 #32
I'm not mad.. I'm just disappointed.
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raspatan
2 Oct 2020 #31
This map would play much better in RA3 (or Clan arena). Too few ammo, too few armor, too few health, slow connectivity.
PS: it reminded me strongly of Tomb Raider 1 and 2, with the polygons, shape, textures, and the idea of moving up jumping from rock to rock! Odd...
2
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Quaker 1996
25 Jul 2016 #30
Fun map
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FragTastic
11 Jan 2012 #29
Dosent really look anything like a mountain :/. But it has really good gameplay 7/10.
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Kyall
10 Dec 2011 #28
I love this map! Its big, awesome textures and bot support is excellent! 10/10
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Kith Winter
25 Aug 2011 #27
I was post # 14 back in Sept 2000
The old crew from the office got together to play Mountain64 and got pwned by Jim C. from Summer Rose Guitars

I still love this map, we always play this one and Simetrik. Simple open layout, good sniping locations, well placed weapons and power ups. Does QuakeLive use this map?

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This is a cool mountains map.

But it could be better if:
#1- Had more grass and trees.
#2- was rather a volcano.

But even without either its still really cool so I'll give it a 6

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Grunt
8 Aug 2010 #25
This map looks like a Quake 2 map.
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Shadowdane
20 Nov 2008 #24
let see...
crappy texturing [check]
crappy lighting [check]
boring gameplay [check]

i got bored with it after about 15 mins... next please

1
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Richard
7 Aug 2008 #23
This is my favorite map. Played it for hours many times. Very versatile and good enough play to be interesting. Thanks Sedric
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Nitebeat
4 Apr 2003 #22
Been a while I've played this map...from what I remember it wasn't bad. Not that good either, but ok.

Didn't like any indoor fighting.

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moss
8 Nov 2002 #21
men, I like this map ;)
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Lord Graga The Nurgling
27 Nov 2001 #20
This map is one of best ive ever played, it need some more detail, and maybe some beziers would make the earth look realistic.
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M0NSTERZER0
23 Nov 2001 #19
two thumbs up

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pez
7 Sep 2001 #18
great with 20 bots
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ted striker
5 Aug 2001 #17
this is a great map!! is sedric a proffessional? if not, hes should be, because this is awesome!!
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Azr
29 May 2001 #16
Pretty shithouse lookin' textures, but the gameplay isn't too bad. 5 and a half outa 10
1
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Snake
27 Feb 2001 #15
good gameplay, but the textures do not blend well.
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sedric
20 Feb 2001 #14
thanks alot fellas for all your comments, i had a great time making this level, and i hope you like the next!
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Jackmutent
12 Feb 2001 #13
SNIFF Ahhh I sawr dis one in a rescent Mario game namingly Super Mario World 3 SNIIIFFF Ahhhhh Jus' came out yesterdey on Dreamcast, Nintendo outta buisness, Mario fired SNIFF Ahhh dats a dun good one I say two thumps up!
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Kith Winter
18 Sep 2000 #12
We play this one @ the office (on break of course!), it's awesome!
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bossi
13 Sep 2000 #11
One of the best levels we ever played 1-on-1. We spent hours to seek and destroy each other.

We hope, someone makes another level with rocks, a very good idea.

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pjw
12 Sep 2000 #10
Sorry, I may be odd (hell, I know I'm odd), but I really like this map! Believe it or not, a buddy and I spent about 3 hours one day playing 1-on-1 and had a hell of a lot of fun ducking and dodging from cover to cover, wondering where that next rail shot is going to come from . . .

Even though it's a game, some of the very cool jump possibilities make me catch my breath a little (e.g. try rocket jumping off the jump pad under the RG and landing on the megahealth--whee, I'm Superman! :-), and there are some fun sniper spots (e.g. head up the slope to the right (as you're facing out) of the RL ammo/teleporter room and you will find yourself on a little ledge about 200 scale feet over the PG stairway). Yeah, there could have been a little more polishing done in places, but it will stay on my HD for sure . . .

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crap
11 Sep 2000 #9
sorry i should say somthing about the map hmmmmm mmmmmmmm mmmmmmm mmmmmdont like the rock work the inside in door part not that good ether
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GONNAKILLYA!
8 Sep 2000 #8
P.S.

The rock texture should have been scaled up much larger with less repeats. IMHO the current texture scale doesn't look like real rock.

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GONNAKILLYA!
7 Sep 2000 #7
I don't know, gameplay just seemed really slow - even with 7 bots - and they tended to hang around the quad spawn area. Also, that one door off the RL that is above the mega health just doesn't seem to work for me since it's such a delicate drop to the platform. It was easier to get the 100Health when jumping from the rocks off the edge....which again makes me wonder why the door was there.

Some cool concepts though and I thought you did a bang up job on the teleporter/rocket ammo room with the curved pillars. It had, I thought, a really pleasing look to it. Well done. The rest of the map is sorta bland by comparison.

A couple of cool concepts happinin here but not my kinda map.

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Niptlar
7 Sep 2000 #6
At any rate, if you hate the game flow, proportions, and general gameplay of the level, you have every right to give the level a score of 3.
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^^Ch@os^^
7 Sep 2000 #5
Why give this map a zero "c"? Just to spite whoever gave it a 10? Pretty lame...especially if you didnt even play the map before giving it a score. At least try and be honest. I think it's piss poor to do that...real lack of class.
1
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Johnny Law
7 Sep 2000 #4
"duh"?

The dm64 maps for Q2 were able to support up to 64 players (hence the name). I'm sure that this map was named mountain64 because it's big, but it can't hold anywhere near 64 players.

In any case, not sure what your point is.

1
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hyrax
7 Sep 2000 #3
duh, notice the name? mountain64. if you're not a newbie to the quake series you should remember the dm64 set for quake2 by ID. HUGE maps meant for very large ammounts of players.
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Johnny Law
7 Sep 2000 #2
Well, I wasn't really asking for someone to do _that_...

Anyway, this is an OK map, certainly very big, and size has a charm all its own. :-) It must have been a bear to deal with all those uneven rocky surfaces & I think he pulled it off pretty well. A few downers: health seems scarce, botplay seems to mostly consist of railing/zapping bots in the water, and there are a few places where I think he has framerate-dependent jumps (like the one to the MH on dm13), altho I haven't experimented with that to make sure.

Could be a fun "LAN party" type map. I guess Tig/MD already said that... :)

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Johnny Law
7 Aug 2000 #1
Why does a map almost always get a "10" for its first vote? Hmm. :-P

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Theme:
Bots:
Textures:
Not set
Comments:
32 comments (1.15 yrs ago)
Ranked:
Downloads:
6,786 & 369 LiveViews (daily avg. 0.75)
File:
mountain64.zip, 2.26 MiB
PK3 date:
26 Jul 2000
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