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The BackStab
Auhsan

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raspatan
6 Dec 2020 #22
I find this map too tight. Lacks great places for decent fighting (unlike the other map of the author). Plus those powerups feel totally unnecessary.
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FragTastic
11 Jul 2012 #21
Auhsan, I'm actually a big fan of you. Your maps are amazing and a lot of hard work has been put into this. Textures are brilliantly brushed and look wonderful with the lightng. Gameplay is jut perfect and I could play it all day :D. 9.5/10
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v1l3
1 Mar 2009 #20
This is a good map to have as the featured release...I love it =>
1
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Auhsan
6 Feb 2001 #19
Rezzi :

as you can read in the txt:

build time: about 2 months + 1 week of testings

This doesnt means that u need 2 months to make this map, I suposse that almost all medium sized maps can be made in 2/3 weeks, but lazziness is lazziness :)

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Rezzi
5 Feb 2001 #18
I want to ask how long did it take to make the map like this ???
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fluffy terminator
27 Jan 2001 #17
megacoooooooool
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Ping Floyd
14 Jan 2001 #16
Great map,silky smooth and lean. Got my highest fps so far in a hallway corner here. Very slick gameplay,even on lower end.
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not entered
19 Dec 2000 #15
love it to frags
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not entered
8 Dec 2000 #14
This is an excellent level but, in my opinion at least, his other map (auh3dm1) blows this one away.
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Squeak
28 Nov 2000 #13
Niicee
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Top Cat =^..^=
22 Sep 2000 #12
This maps rocks! A must have...
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Miguel
19 Aug 2000 #11
Bitchen.
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GONNAKILLYA!
18 Aug 2000 #10
Nice map. Nice eye-candy. Nice layout. Fun Fraggin!

Way to go!

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Deathmonger
16 Aug 2000 #9
Aestetics: 8

Gameplay: 8

Telep. Skull: -16

------------------

Over All: 0

Fuc... GREAT job, Keep it this way!

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unitool
15 Aug 2000 #8
holy schmack!

It is gorgeous, and a blast to play!

Way to go, Auhsan!

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Weezer
14 Aug 2000 #7
Nice.

Fun.

Now go play.

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elTwitcho
13 Aug 2000 #6
Well, although I do like the tech maps of Q2 more than Q3 (Brown and green all the way baby!) I must say that this was one of the few tech maps I really like. Gameplay was very cool, and the map looks nice as well. Also, the bots played better than normal, which is nice because most custom maps are played against bots simply because finding a server that runs custom maps is near impossible. I look forward to the next map by auhsan, any chance of doing it in brown and green though? :P
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Auhsan
13 Aug 2000 #5
W00H00!

Thanks to everybody

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Castle
13 Aug 2000 #4
wow

now I gotta admit that THIS is exactly what I like in a quake 3 map.

If I was to remove all of the detail and play the map it would still be quite fun!

the game play comes first on this bad boy and I like that very much.

Now as far as I can see with the detail he did put into this map is Great

when some one can make a little look like a hell of a lot thats when they got True skills

And this map shows it.

the theme of the level is great it flows all the way through perfectly. No complaints here from me

Of corse it got a good review cuz of the fantastic detail how ever I feel that if the detail was just a slight bit less then we would be hearing a HELL of a lot more complaints about the "POWER UP MAD" lay out.

Nice work man

You saved your ass with the good detail other wise the Lay out would have suffered badly!

HAHAHA

Take your freakin 9 and like it.

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Johnny Law
12 Aug 2000 #3
Outstanding job of using mostly default textures to create a look that is both original and still coherent. The brushwork is nicely chunky and angular -- it's a fun space to bounce around in. My only complaint about the visuals, and it's pretty minor, is the teleporters. There are two different "looks" for the teleporters (the big one vs. the small ones) even though they all behave the same way, which seems wrong, and also the big teleporter uses a jumppad texture. Other than that, very good indeed.

Its size and complexity together may put this one just out of bounds for duelling, but for small FFA it's excellent, both with bots and with people. All sortsa fun. Get it!

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Fubar
12 Aug 2000 #2
Makes a nice change from the Gothic design, nice to see some originality.

Two RLs are good, although a haste is a it of a bad idea in tourney games.

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Octovus
12 Aug 2000 #1
This was good fun! 9 points outa ten from me.

It certainly is a DM level, it's a little big for a tourney anyways imh(umble)o. The presence of two RLs helps to make sure there are enough weapons to go around in a bigger FFA. Originally I thought the haste was accesible only via a rocketjump, whiche would be fine, but then I discovered the jumping down from above method. This turned out to be good, as it let the bots get the haste too. (They don't rj much, certainly not in this case).

Good looking, and a few fun frags, everything well placed!

Keep on mapping!

Octovus

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Theme:
Bots:
Textures:
Not set
Comments:
22 comments (5.82 yrs ago)
Ranked:
Downloads:
10,758 & 409 LiveViews (daily avg. 1.17)
File:
auh3dm2.zip, 1.92 MiB
PK3 date:
4 Aug 2000
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