But forgetting about this quake1 map and just looking at this one, what do I see : some average map with under average ugly looking textures that don't fit together at all.
Wouldn't have said 'this map sucks' if the initial comments were 'this map is ok', but well, that's what I did think.
Lakron
/// xfoo
with the way cpm works,(stronger shaft, more bounce in rl) having those two weapons right beside eachother AND beside the red armor make for a very one sided game. If you play two equal players, the game WILL be decided upon whoever gets the spawn closest to the shaft/rl, because if you spawn on the RA, you won't have a gun.. oh! the gl... sure but if you lose to someone with gl when you have shaft/rl with fast weapon swap.. you really suck.
hey corrosive, ill even show ya how you can lock it down off of the spawn, lets get a game going =p
///xfoo
If you have no clue what I'm talkin about, I'll take a screen-shot of it and post it up on the net somewhere so you can see. Otherwise, excellent map!
Lakron
No way r u taking this map open or stuffing it with llama weapons.
someone shoot rudy.
but ehm... how the hell can anyone tell? where do you DL it? fileplanet is having fits and has been having them for months. in nine wekks i have manged to DL a total of 2 files. out of more then fifty selected on polycount and lvl.
someone give me the address for a good mirror. (the .au mirror don't work neither.)
this map has been in beta for a couple of months. I've gotten lots of different kinds of feedback. i have talked to citizen about it. version c is the final version. sorry. (besides theres nothing worse than having multiple incompatiable versions of a map floating around in the online community)
Tigger-oN, this is a nit pick of a nit pick, but for the record thats not a custom texture. it appears in q3dm11 in several places near the sky.
johnny law is right....sometimes maps with no railguns can do a nice change.
2different maps/2different styles.
one construction detail: i find the light a bit too high in some places. i would have seen a darker atmosphere, but at least nobody will complain concerning the fact sometimes we don't recognize the players models.
minimal textures, nice alignement, it's pro.
exclusively these days and this just magnifies the
problem...
I HATE ROCKET ONLY MAPS! Quake 1 was friking 95%
rl in the obits and I don't want to go back. This map
is "get red, get rl, pick up some of the bazillions of
ammo packs for the rl, and hold your finger down.
The rl is WAY to much in this map. With 2 in, nobody
can control them. It's just rocket stomping at it's
worst. Bounce, bounce, friking bounce. Open the map
up, put a rail in, and take out some of the rl ammo!
i feel this map is much better for vq3 than it is for CPM. the reason for this is because the lg (with two ammo boxes) is beside a rl (with two ammo boxes) which you can get to either armor VERY quickly (from 'outside' lg staircase doublejump across the gap to the gl platform and you can drop down on RA in about 4 seconds.. or take the tele which is about 6). putting the mega out of the way along with an rl is a great idea, but both of the exits to that hallway are beside eachother, making that area a deathtrap. all of the more powerfull weapons are on one side of the map, which is bad for flow and 'weighs down' one side of the map. so its a great map, but as of this version (r_tourney8c) the item placement makes the map not as good as it could be.
im sure if any 'top' CPM players played this map, it would be a very one sided match. which would be decided on by the better spawn spot, which isnt very good.
Awesome map by a pro mapper.
I'll vote later. Haven't played it enough yet.
This map does a great job of recreating the DM4 "feel" without being copycat reconstruction (which wouldn't work in Q3A). Thumbs up as well to the visuals, they actually remind me of a "next generation Q2" style. Anyone who dumps on this map -- or on they CPM team if they choose to use it -- because it's a "DM4 remake", is utterly in the wrong, and I would suspect that they haven't actually played it.
I have a few nitpicks but I think I'll wait on mentioning those until after I can check out this final version. :-)
write to someone on the promode team and tell them you like it, they are trying to deside weither to include in with CPM... www.challenge-worl...m/promode/team/
does anyone know what the reviewer means by "sandstone"? I'm worried it he might have a pk3 where a normal ID texture is replaced with a custome texture... this would alter the appearance of every map using that ID texture...
enjoy ppl's, this is what the best maps are made off
My first impression of the map was that the placement of the RL and the MH side by side was a little odd,....after playing the map a while though you quickly realize that if you control the top levels of the map you win the game. So just as a matter of balance it makes sense. I like this one mainly as a tourney map ....that is when you really appreciate the connectivity. I give this map a 9 ( the teleporters don't bug me that much ....gameplay is king with this map)
PS: r-speed has another map out which is better for FFA called r_tourney 3i t...it's in regular rotation at the Burialgrounds server
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