-it must be another underground classic,
ill get on the DL now.....
It's mostly just fixups so i doubt i'll be changing much structurally, but i did have one or two things in particular i did want to modify. Gimme a week or two :)
I prefer cpm1 than my level but It's ok for tourney.
DM is a mode that I don't like too much.
hopefuly jude has good intensions of fixing my level :)
Jude - thx :) Ok I could send you the file but it was not done in QUARK but in qeradiant so the file is .map
if you still want to play with it mail me
niven@gandp.quake.pl
I have a few questions about cpm1/cpm3 that we could discuss over email.
Fool - Actually I used one of those programs that puts the map in the menu and it worked in the beta. It doesn't work at all I think. Maybe I'm wrong.
Sorry ...
/me points at me and laughs
nice! Plays pretty damn well in pro-mode :)
If you dont have time to fix up the few obvious things wrong send the .qkm file to me :) You have my email..
the looks are not bad but very simplistic. I just needed an argument :)
But to be honest, in lightmap, r_picmip 0 i dont think it looks that bad but i still agree with you :)
I'm going to download this one when i get home.. hope it's as good as people say :)
That's my bad.
Some people can't start a map by themselves.
That's your idiocy.
pleasepleasepleasepleasepleaseplease make another version, this map deserves the credit!
PS make the YA a little more reachable so the bots dont get caught.
i give it a 7 as it is but i would definitely give it a 9 if it was remade
The rest of the level seems pretty good...
200 bullets (20 seconds)
30 shells (30 seconds)
15 grenades (12 seconds)
20 rockets (16 seconds)
200 lightning (actually 220 => 11 seconds)
60 slugs (90 seconds)
20 + 30 + 12 + 16 + 11 < 90,
so the author essentially said "Hail to the Railgun." C'mon, the duration for each weapon is supposed to be close together, except for the Shotgun, Machinegun, and BFG for reasons I shouldn't need to explain. The GL can be slightly lower, but you get the idea...
But anyways - gameplay is more important , if you're scared by the looks write :
r_picmip 12
and then
vid_restart
in q3 console so you can enjoy the game not the looks more (and you'll gain some fps :>)
it's not a beauty, but not ugly either.
Gameplay-wise it looks promising, I haven't had time to play that much...
Couldn't find any missing textures, but then again I have a lot stuff in my baseq3 folder.
It's gameplay that matters :)
But if I'll keep hearing from people that they want a more finished one I'll think about making one.
Right now you can also check out my space (sic!) level which is well done texturewise but the gameplay on it sucks :(
Octo- Bars are to persuade from you that puny idea of trying to get out ;-)
MAYBE I'll make another version (niv3dm1a) :>
It was hard enough to manage all those changes from the last beta. But anyways , Maps are to enjoy not to look at :P
irony (i guess) in dev's maps comments i asked when this map would be done already cuz ive seen it go through alot of changes in beta... eagerly awaiting the final product, dl'ing now.
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