rocket launcher should be in the outdoor area, but i shouldnt really complain about the item placement because it seems fine anyway.
good map.
I do understand that some people prefer a more open layout, and I myself enjoy big maps too. But you can't please everyone all the time =) even the one of the most incredible q3 mappers, lunaran (who i believe is beyond reproach!) got some criticism for what i felt was a perfect map! (LDBAST) So i certainly expect my pitiful attempts at maps to always get criticism no matter how hard I work on them.
About the absence of the RG. Q3tourney2 is one of the most popular tourney maps at competitions - It has no RG. In fact, this map has the same weapon choices as that one.
I'm nuts im sitting here responding to each criticism! - haha this map was like my little baby - i really nurtured it along from meager beginnings to something that I feel is a pretty good effort for an amateur like myself. I'm gonna try to make this my last comment on the subject - I'll rest assured that those who like this type of map will like it and those who don't wont! There is a good review of this map over at shug's btw www.planetquake.com/shug/
Thanks again to all of you for taking the time to comment.
The relative size of the map doesn't bother me tho, it's the scale of it all...I felt like I had to kneel sometimes to get thru. It's not a bad thing, but I noticed it =)
Nice texturing tho, and good gameplayimo
8:10
I surely don't think you were "too harsh" as you put it. I accept criticism very well as long as it isn't mean spirited.
However, I think that this is more of a personal preference than a real problem with the map. There is a good segment of the community (myself included) who love tight fast tourney maps. This one was intended to cater to that group.
I don't intend on creating the same types of maps each time - In fact my for next map (outside of the bid for power mod) I was planning on doing a larger more open DM map.
Anyway thanks for the comments and criticisms. And thanks for playing the map.
Those seem like legitimate criticisms to me. But on the other hand, I guess I liked the short bounce pads for a change. And, I too would have liked to see a bit more room here and there, but when I "let go" and played the map, it was just good, clean fun anyway. ;)
I think the players' "z-axis" positions change enough to satisfy the strateigic aspects of vertical gameplay. However, I understand why for reasons of gameplay "feel" someone might think it would be better if the whole thing were expanded upwards more.
The layout of the map is reasonable, though certain corridors were a bit too tight for my liking and the rooms themselves are quite small - a trend that is becoming common in many recently released small DM or Tourney levels. I consider narrow passageways and rather small rooms, too restrictive, as IMO they hinder movement and detract from the quality of gameplay. Vertical play wasn't that stimulating either, as there was only a moderate height difference between platforms.
If you expanded the rooms a bit more, widened some corridors and increased the height difference between platforms; this arena could be greatly improved.
Hope my comments weren't too harsh. I do think you have potential and hope you'll construct more maps for the community.
SCORE: 7.5 (as this isn't permitted it'll have to be an 8 then).
Nicely themed out, but lacks easy navigation(less bouncepads would have been good).
Also found the absence of the RG a bit strange.
A good duel map for the less "serious" duellist is what I think..
Death2Uall - I cant say when I'll be releasing another map on my own - I had a few great Ideas i was playing around with and then I decided to join the mod bid for power - so that's currently taking my time. You can always check out www.quake3hut.com/yngwie to get updates if i ever post any =)
Currently Lunar Outpost has a score of 8.88 after 8 votes
A "9" for all-around solid design.
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