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Lunar Outpost
Yngwie

date: May 17, 2000 Quake3Arena Tourney level. ==================================================== title: Lunar Outpost file: yngtourney1.pk3 author: Yngwie (Roger Sullivan) email address: **email removed** URL: **invalid URL** description: Lunar Outpost is a small tourney map set in a base on the lunar surface. ==================================================== play information skills 0,1,2,3: no tourney: Yes deathmatch: Small (2 to 6 ppl) CTF: no Bot File (aas): yes other: no new sounds: no new graphics: yes new music: no how to play place yngtourney1.pk3 in your /baseq3/ folder start quake3arena. Press Esc to bring up the Q3 Menu For single player choose the "skirmish" option, select tourney or ffa mode, and choose yngtourney1 from the map listing. To host a multiplayer game choose "create" in the multiplayer menu, then select tourney or ffa mode and choose yngtourney1 from the map list. ==================================================== info This is my 3rd map release for q3a - if you include my 2 hour map "Andromeda". This map is designed for fast paced tournament play. ==================================================== construction base: none editor: Q3Radiant 197 by Id Software other progs: curry, gensurf, adobe photoshop. know bugs: None. build time: approx. 1 month ==================================================== thanx to ... Id Software of course for Q3A. My beta testers - zithromax and Starkiller. They played a big part in getting this map done, from suggestions on the visual detail to item placement. The quake3world.com/forum forums, for additional beta testing, and for helping me solve several problems. Mr. Clean for releasing such a cool texture pack. Additional Texture Credits: moondirt.jpg was originally the ID texture pjrock21. The only modification to the texture was that it was desaturated (made b&w) moonrock.jpg was originally the ID texture pjrock17. The only modification to the texture was that it was desaturated (made b&w) hybridpad.jpg is the ID texture diamond2c and Mr. Clean's jumptile.jpg. The center jump pad area of Mr. Clean's texture was simply copied and pasted onto the diamond2c texture. I did this because i used Mr. Clean's floor texture in part of my map and I wanted to have consistent jump pads throughout the map. ==================================================== Distribution / Copyright / Permissions Copyright (c) 2000 Roger Sullivan **email removed** All rights reserved. Quake III Arena is a registered trademark of id Software, Inc. This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION. ====================================================
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Theme:
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Textures:
Not set
Comments:
31 comments (80 days ago)
Ranked:
Downloads:
4,969 & 349 LiveViews (daily avg. 0.55)
File:
yngtourney1.zip, 1.43 MiB
PK3 date:
22 May 2000
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