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title: Lunar Outpost
file: yngtourney1.pk3
author: Yngwie (Roger Sullivan)
email address: **email removed**
URL: www.quake3hut.com/yngwie
description: Lunar Outpost is a small tourney map set in
a base on the lunar surface.
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play information
skills 0,1,2,3: no
tourney: Yes
deathmatch: Small (2 to 6 ppl)
CTF: no
Bot File (aas): yes
other: no
new sounds: no
new graphics: yes
new music: no
how to play place yngtourney1.pk3 in your /baseq3/ folder
start quake3arena. Press Esc to bring up the Q3 Menu
For single player choose the "skirmish" option,
select tourney or ffa mode, and choose yngtourney1 from
the map listing.
To host a multiplayer game choose "create" in the
multiplayer menu, then select tourney or ffa mode and
choose yngtourney1 from the map list.
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info
This is my 3rd map release for q3a - if you include my 2 hour map
"Andromeda". This map is designed for fast paced tournament play.
====================================================
construction
base: none
editor: Q3Radiant 197 by Id Software
other progs: curry, gensurf, adobe photoshop.
know bugs: None.
build time: approx. 1 month
====================================================
thanx to ...
Id Software of course for Q3A.
My beta testers - zithromax and Starkiller. They played a big part in
getting this map done, from suggestions on the visual detail to item
placement.
The www.quake3world.com forums, for additional beta testing, and for
helping me solve several problems.
Mr. Clean for releasing such a cool texture pack.
Additional Texture Credits:
moondirt.jpg was originally the ID texture pjrock21. The only
modification to the texture was that it was desaturated (made b&w)
moonrock.jpg was originally the ID texture pjrock17. The only
modification to the texture was that it was desaturated (made b&w)
hybridpad.jpg is the ID texture diamond2c and Mr. Clean's jumptile.jpg.
The center jump pad area of Mr. Clean's texture was simply copied and pasted
onto the diamond2c texture. I did this because i used Mr. Clean's floor
texture in part of my map and I wanted to have consistent jump pads throughout
the map.
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Distribution / Copyright / Permissions
Copyright (c) 2000 Roger Sullivan **email removed**
All rights reserved.
Quake III Arena is a registered trademark of
id Software, Inc.
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.
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