I'd also have to agree with the comment below in that it's a bit on the dull side in terms of layout and perhaps architecture ( though I can understand you tried to keep frame rates running smoothly )
Strangely enough, it reminds me of a lot of UT DM maps, but the weaponry in that game is better suited for more open battle than the Q3 weapons.
Solidly constructed with well-placed details; liked the window onto the rocks. I have two objections: firstly, the lighting in the big area is too dark; given the brightness of the sky it looks wrong - there should be more ambient light around. Secondly, I'm sorry to say, the layout is just a bit dull in its simplicity.
Anyhow, the reasoning behind the ampy1 thing is that I was gonna make a DM map witht he same central area, but never got around to it (so it would have been ampt1 and ampdm1) and I just never thought about changing it... Oh well... You live and learn right?
It would be adviseable to rename the BSP inside the Pk3 file so it has the same name as the Pk3 itself.
A suggestion, but one that would be a nice gesture on your part Amphetamine ;)
Now which button do I press on the remote to get to the skirmish menu.
I have no idea why it wouldn't show up in the skirmish menu however (it worked when I madce it!) Hope you manage to play and enjoy :-)
The map doesn't appear in the skirmish menu and won't load from the console either.
Please help me, as my brain is hurting real bad after trying to figure out what is causing the problem.
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