Other than that-pretty good map.
help me..I DO LUV THIS MAP!
The bot play was decent, but they sure like to congregate! I found that their meeting place kept moving in a 150 frag game... sometimes the sword room (kick-ass sword!) sometimes under the RL, sometimes the plasma. Oh well.
Also saw a few hallways where the seams did not fit perfectly (litle pinholes in corners, etc.) but the look is great otherwise!
Good job!
Once I got inside the level...I was just blown away. My jaw dropped when I saw the sword. It's gorgeous. The map was also fun to play.
9/10
Verdict:
With satanic shit: 7.5
Without satanic shit:
priceless 10
My nit picks would be the abundance of powerups. This is a moot point however since it's obviously not a tourney map. Powerups in FFA's can be fun. I would love to see you make a small to medium sized tounrey map sans powerups and with a good vertical layout (maps with good vertical action give me wood).
Scored it a 9. Keep up the work.
I really enjoy reading ya'lls comments, and feel free to nit pick. :)
It's interesting to see what little things about the map you didn't like.
What's important to me is...with the nit picks aside...
Did you enjoy the map? :)
After all, I design maps for your enjoyment. ;) (ok, yeah, I do get a kick out of it too)
Also, I not sure why the map locks up Q3 when playing it with the OSP mod. I've worked with Highlander this past week tring to figure out what the deal is. The map doesn't crash Q3 in other mods. However, The lead programmer of OSP is looking into the matter now, so hopefully I'll found out what's going on.
Well, like I said...keep your honest comments/scores acome'n and...
Thank you for playing Caliburnus!! :)
Ned Man
But, there really isn't a decent place to get a good view of the sword 'in all of its glory' without noclipping.
sigh Oh well...
Highlander
This is a really nice level. Nice multi-tiered play, and good spaces to romp in. And, its not too small, IMO.
Do I really need to mention the sword? Well, actually, I liked it more than I thought I would. It really is cool and works very well in the level. It lends a kind of backstory to the whole thing.
Yes, it was a bit dark at times, but I give it a "9" for execution, originality and fun.
I would remove it.
9
this is an incredible map, that sword is awesome, and those red light beams coming through the windows are awesome! cant comment on gameplay cuz i was too lazy to add bots when i first played at 4:30 in the morning! the only thing i have bad to say about this map, is that i got a little dizzy looking at the titled sword, but maybe cuz it was so damn early oh well.
I did find that the bots liked the sword room the most,but this is just a nit pic.
the sword handle was fine with me.
item placement was fine.(do we really need YA near 2 healths)
bots seemed to go for everything.
textures was great for gothic.
I would like to have a little more light,but it did set the mood for me.
even with 5 bots it was fast for its size.
I did see it go down to 40fps in some places.(P3 450-DDR-128ram)
good work.
It's a keeper.
As for the map, I really like the layout but I find it a tad dark and thus, a massive strain on the eye-balls. But I'm sure my lowly (a 400, lowly... Jeezus !!!) 'puter is part of the problem. Anyways, keep it up, Ned !!!
I thought the sword was perfect and did not think the handle too small....if your careful, you can get from one end of the hand guard to the other without falling off. I think the size discourages wouldbe campers :-)
Love that sword Ned!
A truly original idea!
Lots of interconnections which I love BTW !
The only beef I have is that the sword looks out of proportion(the handle looks too small...)I would have made that recessed section of ceiling above it open to the sky and made the handle of the sword thicker and longer so it would poke out the top.
The ambient sounds are cool too ;)
I wouldn't say the Powerups ruin it but I think they are a bit over done.
And I thought the lighting was fine by the way. Quite nice in fact.
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