set this map up with OSP Version
0.99 from www.orangesmoothie.com/
I can spect but I cannot join a
team in OSP mode. In normal mode with all weapons all is fine. Maybe this is rather an OSP bug.
Plus the no-drop zone thing, it isn't all that bad especially against bots. As I said I played this in TEC and it worked well, unlike DooCTF2 because there the lack of a no drop zone had all the Tecs sitting in the bottom of the pit.
Bots (and I, for that matter) didn't seem to fall into this pit much =)
Aside from this flaw and occasional trouble with the brightness of the smaller corridors and mirror-rooms, it is OK. 7/10
P.S. For all the level editors out there, and there maps. I know how hard it is to edit, when you are unframiliar with the editor, and creativity can be hard to come buy sometimes. Dont give up, I do research, and build sample maps all the time. Just keep practicing.
On the whole a solid map, nice proportions, a few twists to the layout while still not making it overly maze-y. Couple of problems I noticed pretty quickly though:
At least give the author a comment for their time (like you just did)
Later my man! =)
The layout and texturing have been done quite well, but there are hundreds of maps that have a similar look.
Please, make something new!
Score 7
And mostly the same deal elsewhere: It works nice, real nice. The teleporter spawn room, with only one alternate exit, was a little strange at first, but it was nice not knowing what was happening out in the middle till you arrived. For that matter, it sometimes gave you the element of surpris teleing into a battle (with the handily placed rl =) )
The flag rooms were nice and open, though unfortunately the bots only made use of the lower levels. Still, that's better than them getting stuck in upper areas. For this reason, I found myself using the lower floor, though I suspect the same thing would happen online to a degree. Perhaps place a bit more of a luring item upstairs?
Few other things: For one, the bot play is good despite what I said, it is just action packed. The rg was in the classical sniping defense posistion. And finally, this map fricking rocks in the TEC mod! The tecs spawn in all the good places, dunno what it is that determines that, but three TEC CTF games makes this a surefire hit. Methinks I oughta email the mod authors 'bout it to add it to the recommended list. =) Well that's enough praise for one day...all I can say is nice job, and not entered no one is paying attention to you =P
Check out Tec ( now!! ) at www.planetquake.com/tec , and check out this map 2! =)
L8rs! Octovus
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