Also when I placed the map into C:My DocumentsPicturesAdultXXX, all the girls in my porno pictures grew mustaches and became cross-eyed.
I think that maybe this wasn't such a good map. It made me want to gnaw on my ear.
At first the "weird" jump-pad teleporter: I always thought teleporters were flow-cheaters. It seems that Hexadecimal didn't know how to lay out the map properly and had to add this jump-teleporter to save his map.
The "half" way: The normal teleporter does send you up, but usually, if you don't try hard, you fall back down. If he had made it somehow possible to get up in the ya-room, the map would be a LOT better.
This bad flow is why I found that most of the fights occured in the two corridors. Because you simply can not get on the upper floor.
Before somebody mentions rocket jumping: I know how to do it, I am actually pretty good at it,too, but rocket jumping should always only be an option for good players (e.g. shortcuts). The mapflow relies on rocket jumping and that's not a way a mapper should consider to build a map.
I always felt "trapped" when I fell down, and that is NOT a good sign.
I also felt, that rocket-jumping was risky, because of the small size, thus I wasn't using it that often.
Mainly this bad mapflow leads to a very repetive gameplay, because there are so few options for the player.
A 6 because of the awesome use of textures.
The gameplay is there (especially considering how small it is) and the looks are excellent and unique. Good work.
Score: 8
P.S. I caught Doom camping the yellow armor a couple of times. What a cheap bastard. ;)
8
everybody download this map now!
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