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Tig's Den
Tig's Den by Tigger-oN
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Tig Rep. 724
#155   30 Oct 2012
Almost all are by me. Most of the reviews before 2003 were edited by Mand0g.
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Patriot unregistered
#154   30 Oct 2012
@Tig: So all those reviews without note to who wrote them was Mand0g? I thought it was you.
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Tig Rep. 724
#153   30 Oct 2012
Yep, Mand0g wrote it. It is not much of a 'review' is it :]

Feel welcome to send in a real review if you like.

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PaN61 Rep. 200
#152   30 Oct 2012
Judging by the review, I would say yes. Mand0g did write this review for Tig's Den (Correct me if I'm wrong Tigger-oN).
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Patriot unregistered
#151   29 Oct 2012
Did Mand0g make this review?
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CZghost Rep. 1275
#150   09 Jun 2012
I've played this map, great. The mirrors are a bit broken (if you're about 60-70 units away from it, it may cause HOM), but it's realy great concept. 9.5/10
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gooball Rep. 638
#149   18 Jul 2011
@SW12 Yeah its AWESOME!
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KommissarReb (SW12) Rep. 1540
#148   24 Jun 2011
COOL!! Tig and Mand0g are bots in this map!! I'm keeping this map! 9/10
Edited: 24 Jun 2011 AEST
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themuffinator Rep. 487
#147   23 Apr 2011
@Devilbeast:
I don't think anyone has ported any of them. Curiousity made me try to do so on one occasion, but I couldn't make sense of the .dat files that hold the map data. Maybe it's better not to port them afterall - somehow I think they'd be a little too simple for mouse and keyboard play.
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Devilbeast Rep. 10
#146   22 Apr 2011
Hey, i recently played this level and it reminded me of The Forge MP level of Q2 PSX, Tig or anyone know if any Quake 2 PSX map has been ported to any PC Quake (2 or 3)?
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LGD*Foralarx unregistered
#145   13 Jan 2006
Holly Cr@p batman!!! :o

All this time ... and I've been missing out big stylee. Thanks for the linkage Tig's moff to download them all :D

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Tig Rep. 724
#144   13 Jan 2006
Quote:

Almost sad to think after those two outstanding efforts he didn't make any more.

Ahh.. but I did :] Check out this link -> http://lvlworld.com/...r.php?m=Tigger-oN

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LGD*Foralarx unregistered
#143   13 Jan 2006
Any map that remains firmly in my collection. I remember playing the betas of this when the water didn't have a deep part and there where no columns to get up to the LG. I also remember not being able to beat NM bots on this map, though those days have long since passed. Fortunately I still enjoy playing this map as I do tig's other map, "Out on a limb". Almost sad to think after those two outstanding efforts he didn't make any more. :(
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rome ntc unregistered
#142   08 Jul 2003
wish i could download all these maps, they look pritty sweet.time to get a new computer and cable conection

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insignificun7 unregistered
#141   05 Jan 2003
"In the End, we will remember not the words of our enemies, but the silence of our friends."

- Martin Luther King Jr. (1929-1968)

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Kinstonian unregistered
#140   22 May 2001
Hey its me again. Whats the thought process you guys go through for creating maps. For instance do you just start doodling on paper or in Radient? Or do you have a pretty good idea of what you want before you start? Do you always have item placement and flow in mind from start to finish? What helps you come up with ideas? Just a lot of creativeness and thinking?
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Kinstonian unregistered
#139   21 May 2001
This map is perfect. Your other tourney map is damn good to. Someone needs to get all of the good mapers and start releasing some professional map packs to help create standards like what Threewave has done with CTF. Threewave dm... hmm...
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Beef unregistered
#138   30 Nov 2000
Looks like something I threw up the other night
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not entered unregistered
#137   02 Nov 2000
Hi
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not entered unregistered
#136   18 Oct 2000
It's a very good map!

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DrLambda unregistered
#135   07 Oct 2000
Wow!
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DrSpam unregistered
#134   04 Oct 2000
AAHGHG!HGHGHAHAG!!
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grind unregistered
#133   19 Aug 2000
I'd be really curious to see who the twits are that are always voting this map down. 22nd place? It was number 5 just a couple of weeks ago. It may not be the best map out there but 22nd is absurd.

Me thinks Tig should start using cookies to stop the vote spammers.

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Binaryshi unregistered
#132   16 Aug 2000
This is a beautifull piece of work Tigger-oN. If I go for playing a game I step into this little jewel. 10/10
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Beliya'al unregistered
#131   09 Aug 2000
Not bad...not bad at all...
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shadowzombie unregistered
#130   06 Aug 2000
this was a well made map you did a hell of a job with it

keep it coming tig...:-)

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The Dead Guy unregistered
#129   25 Jul 2000
Erm... "it" = the red armor in my post below in case that wasn't clear. :p
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The Dead Guy unregistered
#128   25 Jul 2000
This is definitely one of those maps that needs a good amount of playtime against a human to appreciate. I thought it had too much armor for tourney play at first but the sound of the water when someone goes for it makes it risky to go for as you can hear it and get to that spot very quickly. Nice battles usually follow. :)

Great work Tig. Hope to see another one from you soon.

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FooL unregistered
#127   23 Jul 2000
Simply outstanding.
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funtasmo unregistered
#126   19 Jul 2000
initial impressions were 'oh yeah' but then I became completely addicted... Excellent gameplay! + I think ..::LvL rox!
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undeaDDisney unregistered
#125   07 Jul 2000
The more often I play this map, the more I like it!
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The Mysterious ? unregistered
#124   27 Jun 2000
This map is simply awesome for 1 on 1. I can't for the life of me figure out why it isn't in the top 5. You guys must be smoking something.
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not entered unregistered
#123   07 Jun 2000
very decent map indeed
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Bauul unregistered
#122   06 Jun 2000
It's an easy mistake to make, your forgiven, Mr. Entered.
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not entered unregistered
#121   06 Jun 2000
lol, your last comment wasn't even there until after i posted that. i opened the page then took off for a while. i thought i hit refresh before posting that but i guess not. my bad. :)
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Bauul unregistered
#120   06 Jun 2000
I have gievn it a rest moron, that's what the last comment is all about!
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not entered unregistered
#119   06 Jun 2000
Bauul: jesus man, give it a rest already.
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[NFI]spoonbitch unregistered
#118   05 Jun 2000
good, i'd certainly like to duel Tig on it.

tig: hint, hint.

Bauul: shut up, whinging bitch.

-Andy.

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Spanky unregistered
#117   05 Jun 2000
great design for a small level---but Goth is dead; get over it already.

Also, to those carping about tigger's reviews: all reviews are based on the reviewer's subjective experience and judgement. If I review a movie, I give my personal judgement of it; I don't poll a group of people to determine what a majority thinks about it.

If you don't understand that essential principle behind all personal reviews, then you're just stupid.

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Bauul unregistered
#116   05 Jun 2000
Ok ok ok ok ok ok ok ok, the run down on everything:

Over the past few days I have been REALLY stressed out lately. i'm not usre where that message came from, it was just an unpleasent compliation of all the thoughts thay had been washing around involving ..::LvL.

It was only the next day I realised I had posted a monster, but, always taking pride first, tried to justify my reasons in my second long message.

However, looking back, I made a mistake. I assume Tig spends alot of his spare time running LvL and for some ass hole like me to come along and tell him he was being a nasty git was a tad, errrr, unpleasent. Hell, i'm seriously sorry for the stuff I said, it was unthought out, unpleasent, directly accusing and thourally insulting and uncalled for.

I'm really really really sorry for anything I've said, and I take full responsibilty for any illfeelings created.

However, some good can come of this, so here are the practical answers to all the statements/questions:

Tig:

IPs:

The IP tracker doesn't work. I'm really sorry to inform you, but i know my IP changes every time I logg on to the net, so I could, in theory, vote for a amp hundreds of times by logging on, voting, and then logging off and repeating.

Map queue:

I'm not surprised other people suggested it, or the fact it was in the works, but it was just another thing to argue about. sorry about that.

As for removing my maps: errr, umm, yes. Get rid of Darkayne. It was deliberatly spelt wrongly becuase it oringonally wasn't going to be a complete remake, but I got caught up doing something else, so rushed it and and posted it. Delete it, I'll re do it along time from now and hopefully make it alot better.

Oh yeah, alot of people liked Metro. That map was the only reason I was offerd a place by SystemKrash to work on Hunter with them, which was also the only reason Darkayne turned out to be utterly shit. Even I have deleted that thing from my hard disk!

I say again, I'm seriously sorry for anything and everything I said about LvL. It is a brillaint mapping site, one of the best, if not the best anywhere on the web. ok, so maybe Cranky Steve's is better. :)

I just hope like hell now Facing Worlds turns out to be good. Although, I say now, I doubt it will be anywhere near as good as it was on UT. There will be some missing texture, or some misailigned brush that I missed somwhere, and that will ruin the image. It also won;t be too good as the Q3 engine just can't handle a map of it's size, so serious reductions had to be made. Hell, the asteroid is so long you can even "touch" the sky at some points, but that was completely unavoidable due to the size restrictions on a map.

I think I'll go make another map for Hunter and not bother with a normal Q3 one for a while, should make a refreshing change.

Yours,

Deeply sorry,

Bauul.

PS: Tig, would you say Dakyne was good as a 1 on 1 map? Cos that's how big I like my 1v1 maps, I'm it appears to be alot bigger than what most people like.

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Tigger-oN unregistered
#115   04 Jun 2000
A few quick notes.

* Mandog is female :]

* Bauul - we track the ip of the pc that makes a post or a vote of a level, its easy to see who voted what score for what map.

* Bauul - a *number* of people (like 10 or 12) *suggested* a map queue, some before you, some after you. However I had already had it in the works, but I was just working out the best and quickest way of doing it. Bauul, if you want me to send you a copy of the emails just let me know and i'll dig them up for you.

* Mandog and I run ..::LvL in our spare time, somethings take a while to coming action.

* Bauul - I can remove your maps if you like, and there are other review sites as well.

* The whole idea of ..::LvL is for the genreal public (you lot) to comment on level/maps/map packs and for you to rank them what you think they should be ranked.

* We only do a short review in order to encourage public comment.

* We often comment on a level once its been review, and will also place info in the review in the form of an *update* if needed, after the review has gone up.

* The reason why the score is NOT included with the other info is there is only a small amount of space there for it. Also, the inital score is easy to weight with a few votes (under 15 say) and the score is also not a fair reflection of a map. I would rather people read the comments people post before looking at a score.

And on a side note, Bauul's bastardisation of G1ZMO's Dakyne (which Bauul even failed to spell correctly) came off light if you ask me. It was a favourite level of mine which I had played for hours at a time. Bauul's metro map is riddled with errors (like the brushes not even touching, r/jump out of the level etc...) and should have been rejected. Also I think the comments (besides Bauul's) on Metro speak for them self. To find Bauul's levels do a search for Bauul

well.. what was to be a short reply turned large, sorry everyone - maybe qmap http://www.planetquake.com/qmap/ is the place for such discussion. (...and i didn't answer everything)

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rockN79 unregistered
#114   04 Jun 2000
Quote:

"So? He runs the site, but that doesn't alone mean his opinions on a map are the first and final word on everything, now does it?"

That's the "that".

And to comment on what you posted now:

You say you took the matters in your own hand and managed to get your map in the top ten? The top ten on who's site? Oh you know the answer, it's .... Tig's.Doh...

Just that your map was posted on this site gave you the opportunity to work it into the top ten. If Tig and Mandog weren't posting every map submitted, a lot of people weren't even be able to show off their stuff. Without lvl, how do you think an unknown mapper would be able to show off his maps?

If you feel that the fate of your map is decided on the grounds of TWO people's ideas...I have a solution for you: Don't submit your maps to lvl. Or: Make your own map- review / map-presenting site.

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Steinecke unregistered
#113   04 Jun 2000
I prefere being warned before investing time and money in downloading bullshit.

There is no real border between 'subjective' and 'objective'. You will learn by growing a little older.

And now... I'm getting bored. Bye.

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Bauul unregistered
#112   04 Jun 2000
Ok ok, so the fate of a map is decided on the grounds of TWO people's ideas.

Sorry, rock, but I didn't once intentionally imply that it was my right to have the maps on LvL. I have re read my message and can find no such comment. All I am saying is that the main appeal of the site is that the people decide which maps are great and which suck, but it seams to me that everybody's idea of a map is instantly swung one way or the other depending on what Tig or Mandog thinks of it. I just don't think that's very fair, that's all.

Oh yeah, "Face it Bauul, that's exactly what it means". What is exactly what it means? What's "That"?

And on the subject of my metro map... heh heh heh. If it was just left to Tig and Mandog, that thing would have been downloaded 20 times. I worked like shit to get that map more regognition becuase I thought it was a real laugh, and everybody who i knew who played it thought it was a real laugh, and then to have LvL say it was crap actually hurt quite a bit.

So, I took matters into my own hands, and by working day and night, managed to pull the score up so high it got into the top 10. Around 1000 people downloaded it before most of them realised it was a real love/hate map, and borught the score down to around 6, where it is now.

Alot of people told me on LvL that my map was really great, and they would have missed it completely if it hadn't been in the top 10 for a few days. That is in itself proof that Tig and Mandog's opinions on a map are not always 100% accurate.

If i keep this up long enough, everyone's gonna hate me so much, but someone had to say it.

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rockN79 unregistered
#111   03 Jun 2000
Face it Bauul, that's exactly what it means. At least the first word. But, if your map is kick-ass it will show up in the top ten, and it will be voted into it by the people who visit this site and not by Tig.

btw, almost all the reviews/descriptions are co-written by Mandog, so that's two people deciding wether a map is worth downloading or not.

I think everyone can be happy that Tig does post every map submitted. Your metro map wouldn't have been downloaded 1600+ times without ..::lvl

You speak as if it were your fucking right that your maps are posted on this site. Oh, man...

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Bauul unregistered
#110   03 Jun 2000
I know Tig's feelings on a map are often correct, but they are his feelings and should not be on the map description which is, as the name suggests, a basic description of the map.

And besides, what gives him the right to have his personal views in big print right at the top of any map submission? Oh, he runs LvL. So? He runs the site, but that doesn't alone mean his opinions on a map are the first and final word on everything, now does it?

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Steinecke unregistered
#109   03 Jun 2000
A few things ('darkness')are a matter of taste -so far I agree; but rubbish is rubbish.

I tried a few maps, Tigger has reviewed very harsh... I found out: he was completely right.

I played 'Tig's Den' several times; the score (right now: 7.55) is to bad for this map.

In my opinion, Tigger should reject more maps; if your maps transported Your smell, they must have been a candidate for the litterbox, anyway.

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Bauul unregistered
#108   03 Jun 2000
Sorry about the numerous typos, I was in a bad mood and typing at high speed.
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Bauul unregistered
#107   03 Jun 2000
How come Tig's map is the most popular downloaded map recently by far? It's nothing amazing, yet has pulled (so far) almost thirty five hundred downloads. Might it just be that he runs the site? Hummmmm, no, of course not, what was I thinking.

Captain Chaos. the BEST tourney level you have ever played? You obviously havn't played very many maps then have you. It's good, but not THAT good!

At the momment, Tig has panned my two maps (ok, so they wern't that great) and also failed to give me credit for the idea of the map queue. I seem to remember that I did suggest that feature!

I think people will get this map just becuase it was done by Tig. and he must make brilliant maps because, hey, he runs LvL, so his work must be flawless!

One more thing to rant about. Wasn't the entire idea of LvL to let the people rate and judge a map? Instead of Tig (or the other bloke, soory, can;t remember who you are) just describing a map, they rate itr themselves in the map description.

This will instantly destroy any hope of a map's popularoty on a momment if it is given a bad write up. Personally, I think tig should describe the map, and if he thinks it sucks, he should leave his feelings in the form of a comment on the map's comments page, and vote for it once.

He is just a player and a mapper, just like everyone else. Just the fact that he runs LvL does not give him the devine right to praise or condem a map over anybody else's views.

If he got a map that was brilliant, but he said it sucked, no-one would download it. This should NOT be allowed. Tig, I think you should stop leaving your personal views on a map in the map description. It is a description of the map, not a place for opinions. The place for opinions is HERE, in the comments section.

to further this cause, i believe a map's vote mark or rank should be posted along with the map type, no. of players and d/l on the front page.

IMO this site is becomming a site where maps are only judged by a select few people. this is highly unfair and should not be allowed to continue.

Take my second map, Darkayne. In the map description Tig said "the textures are dull and boring". This is NOT a description, it is an opinion! And that is NOT the way this site was ment to be!

Someone may argue that Tig's comments protect people from downloading rubbish, but whether a map is rubbish or not depends on who is playing it! If Tig wants to say its rubbish, he can in the comments section like every body else!

He does not and I repeat does not have some devine right over everybody else. This is a map site for the people and the people alone should decide whether a map be praised or condemd.

I challenge anybody to correct me on this matter!

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MarkJ unregistered
#106   30 May 2000
Nice looking and fun for a short time. However, all the action takes place in one area.
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magatsu unregistered
#105   28 May 2000
i love this map! and stop saying a map is bad just because it has a gothic theme
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me unregistered
#104   26 May 2000
too unpredicitable
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not entered unregistered
#103   25 May 2000
which
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Steinecke unregistered
#102   25 May 2000
Lord Stephen Stonecorner; Diary:

'Because of the fact I'm only existing in my comrade Steinecke's devastated imagination, I have to leave my... wooden bed like him after it is 12 o'clock. This time (last night) I offered him my highquality sunglasses, -so he was able to play Tigs Den for more than 35 minutes in a row. He was so impressed, he had to make the decision to give a 10 for this fantastic map, to make a 9 out off the 8, formerly given by him. (Maybe he was a little bit influenced by Planetquakes 'Level of the Weak'-thingie, hehe.)

The third member of our party, rather primitive Quadaffi, sat in his tent (together with something, he announced to us to be his fiance Shirley Quadmuffin; but I suppose, it's all a joke; neither will they ever have a marriage, nor having children; -together), he sat in his tent on the kitchenfloor and was playing maps with mushrooms included (the-maps-including -mushrooms), so we had no opportunity to ask for his destructive opinion. (Last thing, he said, before entering his tent: 'They took some silicone out of Romeros head... and planted it into his wife!') But he tends to give zero points for maps, wich are not even decorated with a picture of a mushroom as an absolute minimum.

So, at the end we gave 9 points!'

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FooL unregistered
#101   24 May 2000
I played one of the beta versions of this map, and my main complaint was the plasma did not work with this map. I found it to be way too powerful, and well, there wasn't even really a place to use it strategically. So, "Hats off!" to you Tigger-oN! Other than that, what else can you say but: "HEY! It's better that 90% of ID's maps!" (slowly leaking into Tig's subconcious.....make a CTF map.....) ;-)~
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Ringo unregistered
#100   24 May 2000
OMG! this map kicks!!! its best small level I've every played - its a MUST have level, even my girl likes to play it. (and its beautiful)
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Captain (Horatio) Chaos unregistered
#99   23 May 2000
Tig's Den is the best tourney map I've ever played. It's a masterpiece.
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RedFive unregistered
#98   23 May 2000
Man have I been out of it! Thanx to Microscum Winblows 98 giving the weird bug of the century, I've been off Q3A for about a month and a half. But having reformatted and reinstalled the piece of shit, I can play Q3A online again now.

Ok enough whining Red! This looks like one way cool map and will probably be the first in my download list. Let's pray that I get my DSL modem today !!! :)

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Steinecke unregistered
#97   22 May 2000
They go for red armor, but this is rare.
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OO7MIKE unregistered
#96   22 May 2000
This map had pretty good fps throughout. It was frustrating and the bots pissed me off....sounds like an ID map?

The bots played very very well. I can see Tig chose his bots very well. I however did not see any bots go to get the red armor. It was always there for me to get.

The weapons were chose well. None of them seemed to be to much more than the other. Incredably there was no plasma gun? This is strange but it really makes the map feel different.

9/10 a great map, easy layout, high fps, feels like an id map, Not many places to go.

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Steinecke unregistered
#95   22 May 2000
This commentspage is not a chatroom. Try 'steinecke@freenet.de'.
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not entered unregistered
#94   21 May 2000
their
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not entered unregistered
#93   21 May 2000
Steinecke, know where I could buy a pair of Wrap-arounds to wear while playing this level, as I'm having trouble with the download from Stroggo.

Is it true that two of your mates (Many hands & More than one)have recently had there Designer Shades surgically removed, wonder if I could buy them?

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Jim unregistered
#92   21 May 2000
Nice work. I prefer maps a bit larger but nevertheless, this one is made well.
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not entered unregistered
#91   21 May 2000
too bright
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Steinecke unregistered
#90   21 May 2000
Sorry. Just a joke; but it is recommended to play this level with a special 'sunglasses'-patch for Your graphics-board. You can find this patch directle by: Stroggo.Inc.com.

I don't really know, why Your machine did a nasty thing like this, the map seems to function correctly. Maybe You should check Your hardware? the configuration?

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Steinecke unregistered
#89   21 May 2000
Maybe this map is to bright and to red for Your machine.
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kotei-kun[Honten](jpn) unregistered
#88   21 May 2000
my machine was hanged up when

played this map.

....why???

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kotei-kun[Honten](jpn) unregistered
#87   21 May 2000
my machine was hanged up when

played this map.

....why???

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not entered unregistered
#86   21 May 2000
Now your not!
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not entered unregistered
#85   21 May 2000
Just wanted to; be at the ToP of the LIST!
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Niptlar unregistered
#84   21 May 2000
OozE: Quite frankly, I've stopped by the beta sections on several occasions and just now and have never seen any records of Tig's map going into public beta. I find it hard to believe that the level went through five betas, but I could have just been lucky. I hope things will work out better in the future, and I by no means send any hard feelings.

not entered: There are several aspects to linguistic success. Using proper spelling (which I generally obey) is only one such detail; using correct grammar is another. I'll promise not to tear at your grammar errors if you stop obsessing over all spelling errors (whether real or imaginary).

I think we now owe it to ourselves to move on. Tig and Mandog, bring forth the next batch of levels!

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SiC-deth unregistered
#83   20 May 2000
to bauul, if a map pushes the q3 engine capabilities.. it could result in lower frame rates, and not alot of people have high end machines to put up with all the fancy stuff. and as far as huge doom style maps go.. that would be good for a ffa maybe, but this map is clearly a tourney, so the small size helps the gameplay.

so if u want, go send the map into ure recycle bUn, u dont deserve it anyway

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not entered unregistered
#82   20 May 2000
Was just testing your linguistic ability, you passed. Correct spelling is 'William', I didn't make a mistake really, really.Murphy's law wins again big time. Nobody better laugh at me! Stop laughing, stop it!
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Steinecke unregistered
#81   20 May 2000
The german spelling is 'Händel'. This could be important, 'cause the guy was german. I personaly prefer Liszt. But -who the hell- was Will a im Shakespeare?
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Steinecke unregistered
#80   20 May 2000
Haendel. That's the correct spelling. : '(...)is haendeld on this page!'

Thanks.

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Willaim Shakespeare unregistered
#79   20 May 2000
Steinecke, Handel's music was nice.

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not entered unregistered
#78   20 May 2000
Handled
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Steinecke unregistered
#77   20 May 2000
By the way: A few excellent maps have been executed by this mapsites reviews -it's a wonder how fair Tigger_oN's map is handeld on this page!
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Steinecke unregistered
#76   20 May 2000
To 'not entered': Your manners are rather primitive.
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not entered unregistered
#75   20 May 2000
Bauul, speakid da English, you big Crybaby!
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not entered unregistered
#74   20 May 2000
Learn how to spell, you goat sucker! :p
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Bauul unregistered
#73   20 May 2000
Personally I found this map rather to plane. The gameplay was alright, but I found the lighting very bland. Come on, this didn't really pish the q3 engien to its limmits did it?

Plus, it was small. I'm used to Doom stlye maps, huge sprawling layouts, but this was tiny! I mean, one of the best maps I ever played for 1on1 was Darkayne (I can never remember how it's spelt) by G1ZMO for Painkreep. Many would say this was far to big for a 1on1, but I found it just right. The Edge (q2) was also great for 1 on 1. Games that have 5+ players in, IMHO, need to be huge maps. Most of the maps I have made have run out of room in Q3 because they were to big. I was going to do the lava gaint (UT) but Q3 couldn't even handle a quarter of the map due to the size restrictions.

Personally I found this map small, too red, boring textures and can be dominated by a good player.

Well, for me, it's just another map that looked like it was thrown up in a week. The Recycle Bun awaits...

Score = 5

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not entered unregistered
#72   20 May 2000
I don't think that Tigger would wear that Clown costume in public, but have seen him recently all kitted out in Hunter's duds.
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Tommy Singh unregistered
#71   20 May 2000
TWO THUMBS FRESH!
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Mandog unregistered
#70   20 May 2000
As a general comment all reviews on LvL have been co-written basically since the beginning of the year. Except of course, for this map and Tig-Qbert which are just me.
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Pax unregistered
#69   19 May 2000
Great map. 1 p. reduction for being too red for my taste.
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not entered unregistered
#68   19 May 2000
He was learning his spellings, but it hasn't helped much, hehe
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OozE unregistered
#67   19 May 2000
Niptlar, his level went through at least 5 betas in the beta section. Where were U?

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not entered unregistered
#66   19 May 2000
Niptlar, how can it be, when you can't even spell it correctly, hehe.
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Niptlar unregistered
#65   19 May 2000
Yeah, the teleport near the water seemed like the better place for the Shotgun. It would have been really nice to have it there to pick off the poor sucker going for the red armor. It probably wouldn't hurt to stick your next level in the beta section to work out subtle issues like item placement (which happens to be my specialty). Lead by example!
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Captain (Horatio) Chaos unregistered
#64   19 May 2000
We want more! We want more! More maps by Tigger.
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dezperado (italicus) unregistered
#63   19 May 2000
great map it gave me the lost feeling of the q1 maps - 8, would be more, i think there lacks some detail, like some more wall layering, etc.

great map!

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LUPUSiTaLicuS unregistered
#62   19 May 2000
only one thing _ i have 150 q3maps and i hope you download it ! It's a must (if you love q3) ;)
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not entered unregistered
#61   19 May 2000
i just love the way u can get back to ur opponent usin double teleportin :)
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Steinecke unregistered
#60   19 May 2000
Now the this levels rating is near to 8, and this is fine by me, cause I gave a 8. And now You all can go to Mexx DM and give a 10!
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cp4c unregistered
#59   19 May 2000
fast,gota watch ya back, good weapon balance and not over powered by any item or map structure... just 1 thing i do think the shoty and rl are a bit close together, but otherwise all the hard work shows in its quality
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OozE unregistered
#58   19 May 2000
Everyone know u strafe jump from the opposite platform to the health, right?

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Captain (Horatio) Chaos unregistered
#57   19 May 2000
Like the appearance of the sky now, really does add lots of character to this cool level.

People who seem to be having difficulty ascending the pillars (rubble) should approach the side of the lower block nearest the wall, and also jump unto the internal second pillar rather than the external, I found doing this alowed me to scale the blocks much more easily. It is also possible to jump from the opposite upper platform onto the second block and hop up to the health rapidly.

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Tigger-oN unregistered
#56   19 May 2000
LiQuiD - have look at q3dm7 with your current settings, its a *bug* or feature to the quake3 engine, nothing you can do about it with vertex lighting on :[
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Glucyd unregistered
#55   19 May 2000
I think that one of the reason why most mappers do gothic maps is that a lot of the recent FPS have a base/sci-fi/industrial/city/reality/definitely non medieval theme: half-life, quake 2, sin, shogo, tribes, rogue spear,... so its human that mappers wants a change :)

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LiQuiD unregistered
#54   19 May 2000
Pretty cool map, imo. Only thing is, I get a HOM effect on all the teleporters until I walk up real close to them. Is this supposed to happen? I find it kind of distracting.

I don't mind the gothic look all that much, I actually play with r_picmip 4, so I don't see too much of the textures anyway. Why is everything the same color though? I think I would prefer darker backgrounds like blue or purple anyway.

In all its looks like a good tourney map (have to play it more to be sure). I liked the silent wood floor, and the water around the RA. It makes getting it more strategic.

I give it an 8. Good job.

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nitin unregistered
#53   18 May 2000
WTF is up with the score? It's a class map, especially in layout/gameplay. Looks are a bit bland in parts, but it's still a good map.
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Tigger-oN unregistered
#52   18 May 2000
I'm at work atm, so this is only quick, but...

thanx everyone for your feedback (both good and bad) it all helps to make my next map better :]

the *rubble* near the YA was added for strategic reason... low on health, jump up to the 50h, otherwise R/Jump to it, also gives a point hiding out if someone comes in from the RL towards the SG. Personally I think the rubble (or something like it) is needed there but I could have tweaked a bit more.

The location of the SG could have been swaped with the 5h near the teleport, something i didn't try before releasing it :[

There was a plasma gun in almost all of the beta levels, i think removing it has made the level more fluid and balanced (at -20h a hit for a plasma ball, its a pretty strong weapon with a blast radius)

The texturing... well, I aways wanted to do a gothic level for Q3A from the day I saw some of the early screen shots :]

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Niptlar unregistered
#51   18 May 2000
Rant 1:

Why does the map need the Plasma Gun? Allow an artist to try something new and NOT include every weapon minus the BFG. However, it would probably be fair to beg Tigger to use the Plasma Gun in his next map. Remember, including only certain weapons can be useful if you would like to dictate how the level is played. For all we know, Tig could use just the SG, GL, RL, and PG in his next level, and it will kick ass just the same. All a mapper needs to do is keep changing variables such as weapon selection around to keep his output fresh. This last detail is very important, because I've seen my fair share of levels with this weapon selection already.

But yes, I hate the rubble and SG-RL placement too.

/Rant 1

Rant 2: Custom level servers

Yes, getting servers to run a specified group of quality maps is very difficult. This is an issue the community needs to work out, but this is not the forum in which to do it.

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SiCdeth unregistered
#50   18 May 2000
i have to say that playing this map is a very enjoyable experience. the water and rubble didnt affect the play that much (just jump over the water) and the rubble wasnt sticking out enough to give me trouble, so this map still is one of the best. but its such an eyesore to see those ugly out of place *sticks* just lying there, but i'll stop complaining. the good parts of this map are the flow, texturing, and architecture. i like the custom teleporters and i think they work better than the id ones. the sky is cool, but its sky so who really cares. the rocket launcher and shotgun are disgustingly close though, that would been a real improvement to move em to diff. places. and wheres the plasma gun? overall, one of the best maps ive played ever, and theres not much to complain about, but that damn rubble...

(9)

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Hi-C unregistered
#49   18 May 2000
Like it very much. Fine layout, proportions all feel right, sky is icing on the cake. If the id addon pack contained maps like this, I'd buy it. :)

Now, alas, where the hell are we going to play this (and other fine custom maps)? Even if the servers I know host it, no one will download it, and no one will play it. They can't be bothered, no matter how much they're told custom maps are interesting, different, etc. etc. If it's not from id, they're afraid...

Time to pressure id into doing more in the way of support for custom mapping than answering

qeradiant questions. How much skin off their back would it be for them to sponsor a map-of-the-month?

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Niptlar unregistered
#48   18 May 2000
It sucks!

Just kidding, this map is great. My biggest gripes with this level are the pillars and the Shotgun-Rocket Launcher placement, but most of other stuff is little.

Reminds me a little of devdm1, another underated level. I liked the custom bots and the clip counts.

8+, but 9- because of the gothic textures. ;)

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OozE unregistered
#47   18 May 2000
come on, let's get this score up where it belongs..hehe.
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blankman unregistered
#46   18 May 2000
excellent gameplay. i just didn't like the texturing and colours. I've played too many red gothic maps. nice sky and teleporters
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Prophet unregistered
#45   18 May 2000
This one hits the top. A bit more innovative texturing an' I'd have given it 10. I like this one anyway, but why's the bloody clown included???
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not entered unregistered
#44   18 May 2000
)
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Steinecke unregistered
#43   18 May 2000
(That's what You can call a 'gothic laughter'!
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Steinecke unregistered
#42   18 May 2000
Hahahahahahahahahaha!
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not entered unregistered
#41   18 May 2000
true that KOD :)

for a weird reason only base style maps i like are from q1,i think the q1 and 2 engines are better for base loookin maps the q3 is more gothic/organic suited of course for different tastes are different colors

o btw a 9 for me

the conectivity of this map is awesome

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KODIAK unregistered
#40   18 May 2000
Nice work Tig!

I dont know what problem people have with the gothic style :)

IMHO it rulez.

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not entered unregistered
#39   18 May 2000
Found the Easter Egg, but I thought cats didn't like ......
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OozE unregistered
#38   18 May 2000
Hey, tig, nice Easter Egg! Tigger R00lZ U!
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OozE unregistered
#37   18 May 2000
Hey, tig, nice Easter Egg! Tigger R00lZ U!
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Captain (Horatio) Chaos unregistered
#36   18 May 2000
Your being a bit dogmatic again, but I happen to agree, almost.
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DoGmA unregistered
#35   18 May 2000
Best Tournament map yet. Layout, texturing, everything is in place. A 10 IMO.
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Captain (Horatio) Chaos unregistered
#34   18 May 2000
Forgot to include the score; Doh! My brain hurts.

SCORE: 9 (Goth textures prevented it being a 10; layout was perfect)

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moochy unregistered
#33   18 May 2000
Gothic map? Cough cough, splutter splutter. 'nuff said.
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Captain (Horatio) Chaos unregistered
#32   18 May 2000
This level is absolutely fantastic for Tournament play, the layout is superb and the connectivity is just perfect. For instance, while on the upper level, you are able to quickly access numerous parts of the map and have an unobstructed view of the terrain below, but even when you are on the ground floor you can reach the higher platforms easily via the bounce pads or a rocket jump, and can also move around the level at a lightning fast pace by means of the teleporters. The structure of the map definitely helps to creat great gameplay, and allows for interesting strategies to be adopted during 1 on 1. The addition of the silent floor means that you are not always aware of your opponent's position, and so have to be extremely vigilant if you want to avoid being caught out by a surprise attack; this generates extra tension during tourney play.

Now to the aestheic appeal of Tig's Den, well first, I am tired of Gothic settings and think that the UT community are showing more originality in creating interesting environments for us Gladiators (except for Meat & Mr Clean); this dissappoints me as I am a great fan of Quake. That said, Tig has done quite a nice job here and in my opinion has added just the right amount of detail and hasn't overdone it, I actually found myself liking the surroundings; somewhat. Although, there were a couple of textures I disliked, the windows were too ornate and I didn't care much for the glaring colour; the custom designed teleports looked average and think that Id's Metal ones with the foggy surface would fit better; don't know what to think of the sky, not overly appealing, but was significant in that it added character to the arena. Also, the large mound beside the water in the outdoor area needs to be more rounded as it looks too sharp: though it was an excellent place to hide in order to ambush Tig when he went for the RA. Overall, I think you did a good job.

Tig, hope I wasn't too critical about the appearance, probably stems from over-exposure to this setting. Would be very intersted to do battle in a Tech, base style arena designed by you, as your skill at layout is flawless.

Really enjoyed playing this map, also the chance to give you a thorough good whipping enhanced the overall experience greatly; looked suspicouslly like your still forgetting to turn the safety off. Another thing, I suppose you still haven't refrained from wearing that costume out in public, well can't really blame you, as I found it sure helps attract the babes, they just love it.

I like waffling, did you guess?

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? unregistered
#31   18 May 2000
I don't understand at all how this level is sitting here with a score of a measely 6.6 right now. Me thinks a lot of people are voting that are pissed at Tig for slamming their maps. ;)
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Deadstar unregistered
#30   18 May 2000
Nice work Ray, but you already knew that :P

The deeper water is cool because it makes the RA a risk.. it's very advantagous to get it.. so it's worth the risk =)

I hope to see people playing this level 1-on-1 because it's very well balanced while still being fast paced.

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Friction unregistered
#29   18 May 2000
Perfect size and scale. Some more details would have been nice, but its still good looking.
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elvis unregistered
#28   18 May 2000
well tigger, another great tourney map youve blessed me with. its again GOTHIC, thats great though bots play very well,and game play is nice. Frag fest is great too.

i give it a 10

best one from you i seen so far, though i think you should get over the GOTH.. i seen enough of it.

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Death2Uall unregistered
#27   17 May 2000
Well, I just played a shitload of botmatches (1 on 1 vs. nightmare Doom, and that whore Xaero mostly) and I've got to say I'm impressed. The bots handled the level really well and I just had a good time playing on it (the number one factor of judging any map IMO). I thought the look of the level was fine. A bit Q2'ish in the color scheme but that's the only similarity. Nice architecture and I thought the sky was tight looking as well as the teleports. But like I said, it's FUN and that's what I rate maps by (I'm a player, not a mapper after all).

Score: 9

Good work and keep 'em coming.

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Sehlio unregistered
#26   17 May 2000
I thought it was a fun map, and didnt think the texturing/lighting was bad at all. I didnt like the broken up stone in the YA room, i got caught up on it a couple of times and found it kind of slow when trying to jump up it. I also thought that including your own custom bots was cool. I didnt think that there was that much vertical fighting but thats alright. I like 1vs1 play more than straight ffa so i think its a good map. 8 out of 10
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pig4ker unregistered
#25   17 May 2000
MogWaEE: I'm going with gutsy. Its kind of ironic that spending your spare time making maps available for download and comment means that anything you release is probably going to be scored down by people who disagree with LvL's reviews.
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MogWaEE unregistered
#24   17 May 2000
I know the gothic theme has been done, redone and overdone, and I am usually the first to complain about the lack of innovation, but I must say that the gameplay more than makes up for it! Also, the architecture is gorgeous, and the overall feeling of this map is very nice.

I couldn't make up my mind as to deciding if it was either a pretentious or a gutsy move to post your own map on your own review site, but the professionalism that shows throughtout your level makes it a worthy contender to the best maps out there.

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lurker unregistered
#23   17 May 2000
I played most of the versions of Tig Den, in the Beta section, although I didn't comment its been really cool to see the systematic and thoughtful changes made to layout, item placement and choice. The long development has really paid off, this map is smooth for 1on1 the flow is silk, strategicaly challenging, hard, to dominate well balanced. I have no idea what is up with the scoring on this map.
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SiCdeth unregistered
#22   17 May 2000
grrr, i played the beta5 of this and then when i played the beta6 i was like what the hell, rubble (ugly) to the second level that looks out of place??? wtf? and the deeper water part i guess isnt that bad but i dont like it as much as the floor in beta5 maybe if u would have made the bumps less deep so u could still be above water instead of slowing the gameplay. oh yeah... i didnt play the final version *yet* but im getting these thoughts as i read the comments so there will be more complaining most likely coming tomorow when ive played the map enough to see if he screwed it all up.
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Cutla$$ unregistered
#21   17 May 2000
Screenshot doesnt show off much. But I shouldnt talk its probably better than anything i've made. Sky looks kool but Im downloading now so we shall see.
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indio unregistered
#20   17 May 2000
awesome map

im speechlees....

shame on those ID guys for creating junk such as tourney3 blah :D

/end of rant

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Haccess unregistered
#19   17 May 2000
I have no idea what some of you are talking about. This is a great level, a fantastic level (I'm not brown-nosing!). The lighting is spot on, it's only "bland" in open areas (2)... where lighting would naturally be "bland". The texture set is gothic, but it's used nicely. The weapon selection is excellent... nay, the weapon selection is perfect and although I haven't played enough to determine whether placement is good or not, it seems to be planned well. The teleporters look great (even with r_fastsky 1... excellent work!). Then there's the RA, very well done as you can't avoid the water to get it. There's the silent floor, haven't seen it done before. I like it. The pillars in the main area used to get up to the 2nd level are not annoying (I'm surprised). Layout is amazing... reminds me of ztn's style (even with chances for "vertical fighting" in areas). There is room for rocket jumping and you can bunny-hop a fair amount through the level.

Deathmatch maps take creativity and gimmicks... 1on1 maps take skill, planning, and hardwork. This level is very well suited for 1on1, although I'm sure it could play well in DM (I'm not a DM fan, so my opinion there doesn't count for much). All in all, a lot of work went into this map, and it shows. 10/10

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WaSp unregistered
#18   17 May 2000
well done tig ,the flow of this map is just great,the sky is cool to ,it would of sucked if you used it all over the place but as it is, it sets a great feel.Textures look fine and the weaps placed well.

I also liked the addition of the "tig bot" if this is the model you use all the time....it explains a lot :-p

I wont score this map ,some of my favorite maps have gotten rotten scores at this site....you either like it or you dont...I like it ,well done

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Johnny Law unregistered
#17   17 May 2000
I think the comparison to q3jdm8a (as far as looks go) is unfounded. This map has textures that are well-chosen, and nicely aligned, neither of which can be said about q3jdm8a (for whatever that's worth -- it's still a fun map).

One thing that I've not really liked about the "id gothic" look is that it is too busy and gaudy. First because that just doesn't look that good to me, and second because it makes it harder to pick out players. I actually prefer Tig's more restrained texturing here. It's cool with me if people like the Disco Dungeon style better :-) but I think it's obvious that Tig was intentionally being a bit more subtle here, not that he didn't know how to texture. Map looks good to me, although my personal tastes lean toward tech or industrial texture sets.

Well I don't have the time to blab in detail about gameplay specifics, and I've only played a couple of bot matches on it, but they were quite fun. The architecture proportions are dead-on for a small-to-medium duel map, and the topology and items make for a nice flow that seems to use all the parts of the map. Thumbs up.

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ScumBucket unregistered
#16   17 May 2000
After playing this level for 30+ minutes with my flatmate (notice - not a bot) all I can say is this is one damn well balanced and playable map. There was no really camping, the silent floor was very cool for surprise attacks and creeping up and the framerate was very cool. I don't know why people don't like the gothic textures especially when the gameplay is so good.
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0xide unregistered
#15   17 May 2000
A little ugly, but highly playable, unlike many of the recent aesthetically sound levels (reminded me of jude's map, q3jdm8a). I thought the bots played the map very well (even for id bots).

I'm assuming the silent wood floor is intentional, but I didn't like it. Wait for promode.

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Steinecke unregistered
#14   17 May 2000
Sometimes I like to play the badguy! I should write: Minus 1, 'cause there is not enough darkness. Minus 1, 'cause too many fps(what for have I bought a highend-comp? 1 minus, cause it is the good old gothic style. 1 minus, cause it's to small ( I love playing hide & seek).

But this map has a beautiful sky. Gameplay is very good. Bots do fine. There is atmosphere.

So I'm giving 8 points.

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Octovus unregistered
#13   17 May 2000
Oops! That "8 for a tourney map so a 7 it is" sounds awfully biased =P Lil typo meant "7 for a tourney map so a 7 it is"
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Octovus unregistered
#12   17 May 2000
Point 2 I meant to say "This is me specifically (again) but I don't like 1on1 at all" =)
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Octovus unregistered
#11   17 May 2000
Dam not what I expected. I must say Call Of Ktulu was a little better in my opinion. Two big reasons why:

1.It's not only gothic, it's bland gothic texture and lighting wise (dunno if you were going for framerate here, if so it was well done just me and my kick-ass comp like eye-candy...hehe)

2.This is me specifically (again) but I don't like 1on1 all that much. So it only kind of works.

Still, a perfectly good level to have and play. Bots were a little off, I think online play should go better (especially for tourney, I just can't find the bot skill level to match me in 1on1, either too hard or too easy).

Layout was good, tele's looked kwl (eye-candy after all ;) ). Central YA tells ya it's for 1on1 (else it would be a quad wouldn't it?)

Has real potential for an DM level, like I said I don't like 1on1 *prepares to beg* could you possibly maybe make a DM release of it? I think it could really work....if anyone else thinks so could you perhaps say so here so Tig will consider it? =)

If you "want" to make the DM version just drop me a line at adrianlarose@home.com (if you want my thoughts on what you could move around for DM).

After all, must consider all maps fairly. This is an 8 for a tourney map, so an 7 it is. And you know that's gonna bring up the average wtf is going on here? =)

Happy Fraggin!

Octovus

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XBEYONDX unregistered
#10   17 May 2000
Seems a little ....."QUAKE2"...Don't know what it is. But I remember playing quake2 and thinking. "will Q3 maps look like this". They do.
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Appendix - Tribal ctf unregistered
#9   17 May 2000
Lighting is WAY too bland - Get over the Gothic thingy guys, we've seen that now....

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Octovus unregistered
#8   17 May 2000
It's released! Finally! *Download finishes* Expect comments soon tig ;)
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punk_wocka unregistered
#7   17 May 2000
looks pretty damn good and plays really well and im one picky mofo but i think the best thing is that this is a small map and it still gives you room to move around unlike most q3 maps
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OozE unregistered
#6   17 May 2000
Look alike maps....? Hmmm, I don't recall ever having seen a teleporter like these, do u? Also, ever heard of gameplay? That's what this map has, aside from the pretty gothic set; try it some more...maybe the gameplay will kick in for u. Anyway, tig, congrats...u spent a lot of time on this one and it shows. It's a permanent keeper for me!

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Darkstone unregistered
#5   17 May 2000
Well i think we all could expect a little bit moore from a mapguru like Tigger-oN..

Its an ok map sure...but the extra thingy isn't there...Just one moore of thoes lookalike maps..

Good work but not what i would call something different..!!

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Darkstone unregistered
#4   17 May 2000
Well i think we all could expect a little bit moore from a mapguru like Tigger-oN..

Its an ok map sure...but the extra thingy isn't there...Just one moore of thoes lookalike maps..

Good work but noe what i would call something different..!!

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Kenny unregistered
#3   17 May 2000
Well, another good map from our favorite tigger ;) ( besides hobbes of course )

Well --->beautifull, fun and balanced!!! Not much so go download it people and LEARN!

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Rocket Bitch unregistered
#2   17 May 2000
What is up with some of the textures? I'm getting black and white throughout just about the whole map. What texture set did you use, and what textures do I need to D/L?
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Pappy-R unregistered
#1   17 May 2000
After a quick 1v1 with a bot, this one shines, and will get more of my time. The flow is great Trig...nice job!
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