date: 16 May 2000.
Quake3Arena DM/Tourney level.
title: Tig's Den
email address: **email removed**
description: Small DM map, good for
1on1's or DM up to 4 ppl
deathmatch: Small DM (up to 4 ppl)
Bot File (aas): yes
other: There are two custom bots included;
new sounds: no
new graphics: a heap of modified idsoftware ones
new music: no
how to start start quake3
type /map tig_den
hit ~ (to clear the console)
or just select tig_den from
this map sure has dragged out. Its the longest I
think I've spent on a map and its so small :]
Started work on Tig's Den sometime in January 2000 and
went through a lot of changes and tweaks to get to this
point. I also learned a hell of lot about Q3A level
editing along the way. :]
after a few chats with Spog and a webpage post I managed
to increase the framerate by heaps (about 3 to 10 FPS on
my system). That URL was about hint brushes, understanding
of the bsp process and making brushes detail;
base: loosely based on a Quake level of mine.
editor: Q3Radiant by Id Software
other progs: Q3 Build by
Sagnor <**email removed**>
AzrKnight <**email removed**>
know bugs: none known
build time: between work and LvL updates over the
last 3/4 months
thanx to ...
Mandog (who also drew the *tigger* sketch)
Spog (great advice on everything editing)
and all the other ppl that have given their feedback
along the way
Distribution / Copyright / Permissions
Copyright (c) 2000 ray, tigger-on, **email removed**
All rights reserved.
Quake III Arena is a registered trademark of
id Software, Inc.
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.