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While recording video footage of the maps, I stumbled upon other errors. LoadingBay won't work with bots and isn't shown in Skirmish/Create Server. Meanwhile, q3dmz_carnage has a broken .aas file that makes the bots static. Thankfully, Garux's NetRadiant Custom's mbspc tool was able to fix these inconveniences, and here are the patches for both maps as well:
- LoadingBay: displays map in Skirmish/Create Server; bots are now playable (no luck with missing textures, though)
- q3dmz_carnage: bots are now playable
CC @Tig
Edited 1.4 minutes after the original posting.
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@Neon_Knight :
Also, the map reco isn't displayed properly because the .arena file points it to reco-r6, so here's a small fix for that:
mega.nz/file/GMZAmRCQ Thank you for the patch! I had renamed all the files in the /maps directory to reco-r6 for the map to launch, but had also faced the .aas issue that you mentioned.
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Tig Rep. 2422
#4 06 Dec 2024
@Neon_Knight : Thanks. Sprony had mentioned the issues in the original submission and I totally forgot to include that information in the review. A note has been added with a link to both the mapmedia.pk3 and your patch file for Reco.
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Lastly, reco doesn't support bots. It fails on loading the .aas file of the .pk3, and generating a new one crashes (m)bspc with MAX_MAPFILE_PLANES.
Edited 37 seconds after the original posting.
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Also, the map reco isn't displayed properly because the .arena file points it to reco-r6, so here's a small fix for that:
mega.nz/file/GMZAmRCQEdited 14.37 minutes after the original posting.
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IMPORTANT NOTE: dm_verge_wip requires mapmedia.pk3, which is downloaded from here:
icculus.org/gtkradiant/downloads/Otherwise the map will display broken textures.
Edited 50 seconds after the original posting.
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