@Tig there are missing textures to trees in the secret area that remained with a clean install of Q3 which may be the textures referred to in the review. I noticed this while reviewing the map myself because I noticed that it had been on the queue for a while. Chuck Norris offers a little clue as to where to access the secret. And it will lead you to a hall of statues of the arena warriors for Q3. Also, I found the bots make a constant beeline into the slime while trying to access the RG from the top of the map. This was especially bad in CPM. There is also a reverse problem involving the slime. If one jumps into the slime flows, from under them in the pool, one gets trapped in here too requiring the kill trigger. I discovered this while searching for the secret when I heard an extra power-up spawn loading the map. For me, a map like this is always best-suited for a friendly LAN FFA due to the item load and its openness, that will prevent individuals from camping key rooms and items (this always pissed me off about online FFA matches and why I ultimately went to mods like instagib and excessive). I think this is where such a level works best. Definitely no good as a TDM (esp. competitively). If the author should read this: due to the openness, and lack of connectivity to the top of the map from the bottom, power-ups like the battlesuit, personal teleport and flight can be invaluable for navigation, and I would suggest these and a few more weapons instead of so many armours, distributed evenly throughout the map to attract players to other areas. I also noted the custom map objects were reduced in size. In the earlier decks they serve as cover. I would have kept them larger and perhaps put less in. I think the person who reviewed the previous version led you astray with his scaling suggestions. I was ignorant to this map until now, not having played UT, but there are many conversions here on LvL, one that I even reviewed. And if it is ok @Tig I think I might submit an updated review with this in mind. What the author has done with the teleporters, generators and crystals is great, but I think the podiums would have looked much better scaled up and placed in the secret temple. Where they sit now looks aesthetically out of place.
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