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@KommissarReb (SW12) - Exact method is to run
unzip -l <file.zip> and read the date on the PK3 within the zip file. In this case, May, 2017 is shown. It is a quick method that is clearly wrong here. For the majority of releases this method is correct.
A better approach would be to unzip the zip file, then run unzip -l <file.pk3> and record the most recent date within the PK3. For this map that would be Nov, 2001.
Why Nov, 2001 and not Oct, 2001 for this map? Looks like the BSP file was compiled in Oct, 2001 but textures, shader, arena file and a level shot were added to the PK3 in Nov, 2001.
The PK3 date has been manually updated in this case. I will look at making some changes to the process. Thanks for pointing this out.
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How is the .pk3 date calculated? The original map was released October 30, 2001 on Worldspawn, but the date in the overview says 2017.
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@Geniraul : Review has been corrected now. Thanks!
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I liked how Frag made the beach
I think "Frag" in this phrase from the review should also be replaced with "Darth Blade" :)
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In terms of theme this map is off the charts! Beautifully realised in every detail - the obelisk, the statues, the columns, the trees, the stonework floors, the wall art - i'll forgive a few missing textures (I originally thought maybe I had a conflict between maps in my folder). It makes for a fun tdm and I would like to see this idea realised as a largish ctf. My only gripe is the clustering of power-ups. A MH could have been included (I don't remember seeing one) and the rest could have been spread out. There are a few courtyards where there is really no reason to go to them but yet they look beautiful and could have housed a power-up. Also maybe heighten a few of the interior walls to break the layout up a bit. Lovely job in realising a theme and for those interested there are egyptian themed skins out there on q3df.org (bones' mummy skin for example).
Edited 1.73 hours after the original posting.
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Indeed...
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@Came2ReportTheft4 - Thank you for reporting this. The author details and ownership should now be correct. Feel welcome to report other issues you may find.
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UPDATE!!: The missing textures will be fixed and some houses/huts can be accessed by shooting down the doors. Portals will lead to different areas of the map which could not be accessed before and water textures have been refirbished! Update will be made asap!
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@Anonymous: Well you just go framed my friend because that was just out of order ;'o. If he returns, NEVER TALK TO HIM!
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Anonymous
unregistered
#12 27 Sep 2012
the guy with the bbgun was me <_<
how stupid am i to not realize that
and the guy did get banned
but i think bans only last a month or so, now he's restricted
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Why couldn't he/she just create it themselves? They didn't have to take others work for attention ;/.
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what a complete and utter retard... not cool at all.
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Hmm, that's pretty disappointing to say the least. If you're gonna go to the effort of plagiarising a map, you might as well just spend the time to make one yourself. It's certainly a lot more to be proud of than being a fraud.
Edited 3968.26 days after the original posting.
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@All: I'm gonna hunt that kid down since he took my map and claims it's his. What a noob ;'o.
@themuffinator: LOOOL! The kid needs to do his researching before he ''Claims'' it's his. Damn! I wish I could just beat the crap out of him.
Edited: 15 Sep 2012 AEST
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@themuffinator: Oops. Missed that part. You're right. He did claim he made them all himself. Let's kick his ass!
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@Anonymous:
It looks like some kid who is desperately looking for approval from some internet peers - I guess he doesn't get any attention at home? Apparently, he 'made the maps using GtkRadiant v2.3' which doesn't even exist LOL. It's a pity the admin only locked the thread and didn't delete the whole thing and ban the guy.
@SW12
"Welcome all to my gallery of custom maps I created myself"
There's a major difference between plagiarism and a review. What that guy has done is blatant theft - how would you like it if you made something and someone else claims it as their own?
Edit: LOL that guy is such a clown... he copies over the LvL screenshots of the maps with the LvL watermarks clearly on them, and then he says this incredible load of ROFL:
"I actually took the pictures by using a software called ''PhotoGrasp''"
Edited: 15 Sep 2012 AEST
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@Anonymous: Taking screenshots and reviewing a map from another site isn't "stealing the map".
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Anonymous
unregistered
#4 15 Sep 2012
someone stole the map
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@CZGhost: Thanks for the feedback and for being honest :). I'll take the feedback on board and next time I make a map, It's going to be better.
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I must say this map is realy good... While there are few issues cutting the rate down, I've realy enjoyed the game against bots...
Number of issues including invalid water, gap in floor and missing textures have counted the rate down by 4.5 units... So calculated from the maximum that can be given (the amazing 10) it's 5.5 from the full fuel of 10 units...
In short words: You've made great map, but there are couple of issues cutting rate down to 5.5/10 units...
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Thank you for the review SW12. Next time I'll improve my mapping skills. I was in quite a rush to complete this map actually but it was the best I could do.
Edit: This actually isn't the first Quake 3 map I created. I've created many more but this was one of my latest maps I made. I sadly deleted my unupdated version of GtK Radiant so I had to use the updated version which I had trouble with but I managed to get used to it. It's not the best map I have made but I have made a map which was quite popular and was a hit but sadly I lost the files so I apologise for that.
Edited: 28 Aug 2012 AEST
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