Have a Merry xMas!
There's also the strange problem with some of the wooden guardrails in the map as mentioned in the review. They're like one-sided guardrails essentially - as I noticed that they block you on the walkway but you can pass right through them on the other side. This is rather strange and I don't see why it would have to be this way, except maybe to make some jumps easier - although in CPM you could probably ramp jump off them anyway.
I think the map is very cool and the theme is unique - but issues like the light fixtures blocking movement do hurt it a lot. I had absolutely no intention of bashing the author in any way and wrote my review like anyone else would. And as the last words mention, giving it a bit of fine-tuning by fixing those issues will make it a fantastic arena in my records. I'm sorry if the words came off harsh - It's just that I hate being accused of putting down others. I also have a tendency to put gameplay as being the top priority in maps because I consider it far more important than visuals imho - but if it sounded too lopsided then I apologize.
Edited: 07 Dec 2011 AEST
i mean, you can say delete this map if its like a box map, or has glaring technical issues. but not because its not your cup of tea gameplay wise.
for some reason i thought i should say something... prolly should not... heh
hang in there insanekid, i like your work. its unique which is something sorely missing in the q3a mapping community.