Doo is bain...
it's a good map, but there's a raal big bug with the bots and and one of the portail. So i'm unable to play with this map.
don't remember the first or second but is the map shows and this page. Don't like the other map
L8rs! Octovus
More plainly: yes, CTF has the haste rune. It's just an item, like Quad or a rocket launcher. You can have it in CTF maps or DM maps. All the Threewave maps have Haste, several third-party maps do as well, and you don't need any mod to play them other than vanilla Q3CTF.
However the bots were crap ! Which absolutely killed the level since it wasn't all that great anyway. The seemed to think going back and forth through a teleporter was just great fun.
The second level was well very good! The quad over the lava was nice, though unless you played bots it was essentially impossible to fall down by "accident" (unless you are a newb), the bots fell a lot though I was playing Hurt Me Plenty. But other than that it played well, in this one item placement seemed generally very good. Perhaps the RG + slugs + RA was a little much so close to each other but in a big game you needed it. If one thing was bad it's that the flag room went way down in how good it was, a little easy to defend, what with only one entrance. And my BIG gripe....(drumroll) the lava/pit of doom areas didn't have the "no drop zone" tag or whatever it is that causes items like flags dropped there to respawn/return. With flags, they will respawn after the official "no one touchs the flag so put it back" time but I was playing the Tec mod and slowly but surely the Techs dissappeared into these areas and sat there for the rest of the game, in the end I was playing with only 3/8 Tecs. Still not that big a thing just a little annoying.
DooCTF1: Crappy
DooCTF2: Great and makes this pack worthwhile
5.5 up to 6 for DooCTF1, 8.5 up to 9 for DooCTF2, 7.5 overall score up to 8. =)
Happy Fraggin! Octovus
i wasnt supposed to finish the q3ctf1, but i did.
i realize now, that i have to use chaulk behind the curves to fix that, and i learned alot of other stuff...
and the problem w/ the bots, it had something to do w/ a "solid". i got some help on it, but it was too hard to find this invisible brush, so i let it go...
my newer maps are going to be much much nicer then this...
heres a screen, i might post it up on the beta section later on
www.planetshogo.co...l/q3/doodm4.jpg
(Tymetodie made me say it, i swear, he's holding me at gunpoint as i type)
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