Right Angles
Right Angles by Scrama
Add a comment
**Preview only**
Be sure to submit your comment
Submitting comment...
raspatan Rep. 4502
#9   01 Nov 2020
Cool map. It really feels like trapped in the middle of a station on another planet, fighting for survival. Great gameplay too.
Agree (1) or Disagree (0)
KommissarReb (SW12) Rep. 2324
#8   22 Jun 2012
I often get killed in this map due to me staring at teh scenery.

very good.

Agree (0) or Disagree (0)
FragTastic Rep. 2297
#7   07 Jan 2012
Looks very cool!. I downloaded this a while back and it was awesome..
Agree (0) or Disagree (0)
gooball Rep. 1081
#6   13 Mar 2011
Thx :D PS Your map rocks
Edited: 13 Mar 2011 AEST
Agree (0) or Disagree (0)
Scrama unregistered
#5   11 Mar 2011
Agree (0) or Disagree (0)
gooball Rep. 1081
#4   16 Feb 2011
Hey does anyone know where I can get those models? They're really cool! :)
Agree (0) or Disagree (0)
Hooyaah Rep. 599
#3   17 Jul 2010
@ Mark: Thanks for your kind comments Mark. I thought that I had addressed the creative aspects of the game well enough, and the suggested type of play for what the map is best suited is indicated under the screen shot. As far as movement possibilities and suggestions for the way one should play a map, I feel that that is best left to the discretion of each individual. Something must be left in the discovery of a map, in my opinion, so as to enhance the excitement of its exploration.
Aside from that, if I said much more in my reviews it would leave less for you to comment about. I am glad that you generally like my reviews. Perhaps I will continue to provide some in the future as there is often a log jam of new maps waiting in the queue to be addressed and released so that we can all benefit from them.
Agree (0) or Disagree (0)
fKd Rep. 380
#2   02 Jun 2010
heh, looks very ut sgtech.
Agree (0) or Disagree (0)
HelterSkeleton Rep. 6320
#1   28 May 2010
Some feedback for author, reviewer, and players.

for players...

gametype: cpma/warsow
recommended player load: 2-4 in tourney or ffa
TDM: lacks location entities

features: the first thing players of cpma will notice are the number of wall features in this map - niches, gears and beams, holes in the wall. These features are not purely decorative... They serve not only as convenient perching spots or (in the case of the area bottom of map) to angle grenades off but are intentional features that when played in warsow will add a degree of difficulty to wall jumps or to restrict and/or limit the availability of wall jumps for this game. So keep this in mind when playing. personally it is a shame that authors are already abandoning the cartoonish aspirations of warsow but it is a beautiful looking map.

the author has done a wonderful job of maintaining the maps integrity for the 2 gametypes it was designed for. all too often when you try to please everyone you end up pleasing none so the fact that the MH remains easily accessible from the ramp in both, as are the lightfittings on the wall for the jumps to the next level up and the turns into and out of the teleporters are all fantastic though watch your head when coming out of the LG/RL teleporter. What is most remarkable i found was that the ledges and niches even allow cpm players to simulate some of the wall-based routes available to players in warsow so in this respect the map remains the same for both.

However the ramps take on greater meaning in warsow and will allow for some wonderful sliding and dashing runs across the map that will be lost to cpm players. While the authors intention appears to preference gameplay for cpm i would encourage Scrama to map more specifically for warsow as this map demonstrates an obvious flair for the gametype. There are some nifty camping spots in the roof beams and unintentional one up through the skylight that really needs clipping off.

thanks for your time.

and for Hooyah - i really like your reviews, the creative descriptions and referencing to Quake mythology but please take into account player numbers, recommended gametypes and mod/game-specific features. With the experience of mappers and support available to them in the community, the technical aspect of map-making has generally already been addressed by the time they reach the map queue. so these other (creative aspects, movement possibilities, playing style) elements are important to a review if the reviews in lvlworld are to still carry meaning for mappers, reviewers and readers alike.

Agree (1) or Disagree (0)