The Dreadful Place
The Dreadful Place by ShadoW
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Bozo Rep. 46
#8   04 Jan 2013
To me the layout is just horrible. Dead ends everywhere. Texturing etc. is nicely done, but why the need for all those dead ends? Not a keeper for me.
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FragTastic Rep. 2221
#7   07 Jan 2012
Well designed map i absolutely adore it :).
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EmeraldTiger Rep. 2422
#6   06 Aug 2011
This map is getting used for TDM in this year`s QuakeCon. gj ShadoW.
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Tig Rep. 1134
#5   13 Mar 2010
@Jr. Smash MUHAHA : There are also step-by-step instructions here - - How to play a map
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Hooyaah Rep. 529
#4   13 Mar 2010
Jr. Smash MUHAHA, the answer to your query may be found in the zip file's read me notepad. For your convenience just right click on the zip file and extract it to: C:\Program Files\Quake III Arena\baseq3. I trust that you have updated Quake3 Arena with the quake3-1.32 point release. If you have other questions please visit: You should find the forums there helpful.
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Jr. Smash MUHAHA unregistered
#3   13 Mar 2010
how do i add this map?
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Hooyaah Rep. 529
#2   07 Mar 2010
This is a clean and nicely detailed map. However, It does take some time to get used to the "dead ends" . I rate it a bit higher than where it was sitting before.
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AEon Rep. 690
#1   22 Jan 2010
So the "I've seen this design before" was not a figment of my imagination... I liked the original map using this design...

Alas, here I had too much déjà vu, which spoiled the fun a bit. Due to the time restrictions some of the gameplay/design had to be compromised it seems. Some connecting corridors were too narrow IMO, the two-way AP in the main screenshot, forces the player to jump between columns, any air control slams you into a pillar (not so much fun). Maybe I did not play the map enough, but the layout felt "dead-end-ish" in several areas, i.e. I thought the path should continue here, but actually I ran right into a wall. And some areas were inexplicably cramped, whereas other areas were just fine.

I think some additional time would really have helped make the map stand out more - but that's the way it goes with competition restraints, alas.

P.S. Forgot to mention, the design is really nice, and there are quite a few clever details I really liked.
Edited: 23 Jan 2010 AEST

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