ztndm6 was Sven's favorite of his own maps so it's a pity he never got around to doing a remake for Q3.
7/10
The quad is a simple single strafe jump from the top of the jump pad and back again ... no big deal at all and the mega is even easier to get. The more advanced will have soon clicked that the RG / bottom YA can be picked up real quick and you can be across the waterhole from the yellow armour in a single strafe and on your way to the LG / MH. Sod using the stairs around the pillar. Though the pillar is great for slipping in a quick up close and rather personal SG shot as you jump across the water pit whilst your enemy is coming up the stairs ;). I've got in a fair few kills using that tactic, as I continued on my way to the TP to the RL.
I'm of the opinion that a visual teleporter should enhance gameplay and tactics. And therefore not every teleporter in the level should be a visual one. But this has been the mapper's prerogative. Personally I would have made the one from the RL to the RG / YA pit visual and the RA pit + RG / YA pits non visual to add to that cat and mouse feel.
The texture and detail level on the map is hugely complex and very vivid as mentioned in Speaker's review. It may not be to everyone's taste but you know what I kind of like it, in a macabre sort of way. Besides which when you are speeding around the map you really don't tend to notice it too much.
My only real grumble (one mapper to another - I've had this passed onto me by many an other mapper) .... test your maps in a clean install ... you would have noticed you forgot to pack the lift sounds in ;) [Rather annoying dink dink noise for anyone that doesn't have another map with the lift sounds included).
All in all though, I'd say we have a great map packed up here. And it's def. worth stopping by for a round or two. Two thumbs up from me.
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