I concur with other comments. The design of this map is truly amazing. What an effort by the mapper this one was. A masterful showoff of Radiant skills.
Yet, quake 3 is ultimately about gameplay and to me this is nothing special on that regard. Moving around is not that simple as there are many corners and brushes on the way (for instance trying to get one of the YA is far from trivial). The homogeneous tones of the map also might confuse the player. There seems to be a Quad somewhere. Couldn't figure it out. Some item placement looks odd too (like location of the RG and of the lone RG ammo).
Edited 56 seconds after the original posting.Reaction ~ Reply ~ Report