Menu..::LvLForumExploreSearchProfile avatar

Pampuch 4ever
Rota

Write a comment
Bold
Italics
Small
More...
Preview only
These comments make my head sore from all of the facepalms. XD

In my opinion, this level could have had something like a secret airduct that you can crawl into that leads to a trapdoor to the ceiling of some corridor where you can drop in on and surprise someone. Preferably some camper.

2
Reaction ~ Reply ~ Report
CZghost
19 Aug 2011 #12
Sorry for my english, I don't speak english very well. My nick points to my coutry, where I live.
Reaction ~ Reply ~ Report
CZghost
19 Aug 2011 #11
I've seen the smile in comment, but I didn't think, that text of the comment can be meant as joke.
Also wakey didn't write, what ghost playermodel he meant, and in CPMA is bug, that shows spawnpints as ghost player in facing direction.
If he wrote joke (hmm, 'XD' smile mustn't point at joke), then the joke isn't fun for me.
Also, smile 'XD' can point at using joint before talking. :-D))))
1
Reaction ~ Reply ~ Report
CZghost
19 Aug 2011 #10
Joke? Based on packman picture in levelshot? If that was joke, then the joke isn't fun anyway.
Also, check your map review (Ankor the flag). If something is wrong in review, write comment inside that.
Reaction ~ Reply ~ Report
dONKEY
19 Aug 2011 #9
CZghost, it was meant as a joke dude. Wakey made a joke.
1
Edit ~ Delete
CZghost
18 Aug 2011 #8
If someone uses packman playermodel, at spawnpoints will show his playermodel ghost (packman).
The spawnpoints copy player's model used in CPMA.
1
Reaction ~ Reply ~ Report
CZghost
18 Aug 2011 #7
OK. I've tested map in VQ3 and CPMA. No "PackMan ghost" is in map. In VQ3, the map is purly with items, in CPMA, there are visible only the spawnpoints (and the direction of look).
So he propably meant spawnpoint ghosts...
1
Reaction ~ Reply ~ Report
dONKEY
18 Aug 2011 #6
I'm pretty sure Wakey meant ghost models as in PacMan ghosts, not CPMA ghost spawns :))
2
Edit ~ Delete
tehSandwich
18 Aug 2011 #5
Ghost playermodels are generated by spawnpoints in map. This is bug of Challenge ProMode gameplay technique and cannot be override by mapper. Also ghosts generated at spawnpoints are only in waiting stage (Waiting for players) or at warmup stage (The game begins in <seconds>). In real game the ghosts aren't visible.

This is less of a bug and more of an intended feature to point out where the spawn points are.

Reaction ~ Reply ~ Report
CZghost
17 Aug 2011 #4
Ghost playermodels are generated by spawnpoints in map. This is bug of Challenge ProMode gameplay technique and cannot be override by mapper. Also ghosts generated at spawnpoints are only in waiting stage (Waiting for players) or at warmup stage (The game begins in <seconds>). In real game the ghosts aren't visible.
Reaction ~ Reply ~ Report
wakey
9 Jul 2007 #3
Lol, yeah. And some ghost playermodels too XD
1
Reaction ~ Reply ~ Report
v1l3
9 Jul 2007 #2
This map would be much more fun if someone made a PacMan Q3 player model. Chomp Chomp!
1
Reaction ~ Reply ~ Report
Takkie
2 Jul 2007 #1
q3 pacman...
lol
1
Reaction ~ Reply ~ Report
Theme:
Bots:
Textures:
Comments:
13 comments (13.99 yrs ago)
Ranked:
Downloads:
3,002 & 385 LiveViews (daily avg. 0.48)
File:
drum.zip, 2.07 MiB
PK3 date:
12 Feb 2007
..::LvL ID:
NewerOlder

Map history:
Clear
    ..::LvLExplore
    Search history
      ..::LvL Markdown
      The following syntax can be used to format comments.
      Close

      Loading...

      Map Search

      Search for a map.

      Results will appear here.

      Map peak