It does seem to be unfinished as has been alluded to. For example, some teleporters take you to these vacant cubbies which don't seem to serve much purpose.
Still, there's a lot more here to like than not, and it's worth the download.
Edited 11 seconds after the original posting.
Check out:
web.archive.org/we....com/Maldavria/
web.archive.org/we...ed.com/assault/
for some of my nwe work.
I was also impressed by the bots, who were very well "done". Also touches like the Megahealth and Teleporters.... I love the way you can telefrag someone as they spawn at the bottom.
Thanks spike, and if this is your first, I eargerly await the next.....
RiO (10)
Please sir, can I have some more? More maps like this please gets a 9 out of 10 from me.
I thought right away that this would be a perfect base for a ctf map. If that is your intiention I encourage you to do so. Two bases using this layout with an interesting middle ground would be perfect for 3 on 3 or 4 on 4.
Keep up the nice work.
My comments. Nice map. Fast paced and lots of 3d action. The 1 bot I added didn't play very smart. Kept going through the teleporter, up the right side stairs and back through the teleporter. Some bot path entities would help to mix up the bot action a bit.
The two teleporters near the plasma were a tad annoying. I like the idea of having an escape route from up there, but they were too close and you'd sometimes get tossed into one when accelerated across.
All in all though, good solid map.
geezer - Team 3
P.S. Nice enough map, flashing stuff is nice tho distracting in DM. Ceiling was a bit plain to me.
What to get hung up on? I'm sorry, but I don't play bad. I still got hung up on shit...perhaps less so if I knew the map 100%, but there are alot of nooks/corners to get hung up on. That's not saying it's designed bad, just that there are a few places where it's easy to get backed into a corner (it only takes a sec, ya know).
I still love the atmosphere, and most everything else about this map. It's a beauty, eh?
Had a blast with the map!
3 of us and and a bot made for fun, fast, action!
btw, I like nooks, crannies, and corners, as they are useful to get away from attackers if you use them right.
( I dont wanna play in a sphere )
Rat
Great job!
There isn't a single edge in the map thats not prperly clipped. If you get stuck on a corner of a wall then you have to play bad. I could remove the walls but then there would be nothing left of the map.
Well.. it's my first tourney map but thats not really a exuse, I still learn and mybe I'll get better at making tourney maps later on.
Actually this map was supposed to be one of the bases in a CTF map but as it developed I thought it might be a good tourney map. It's really only a exeriment on what can be done in a small area.
Well I'm satisfied anyway.. a 7 or 8 for a tourney map isn't that bad ;). Atleast there are no bugs reported on this map :) If you want something bigger try "We all need hope" my first Q3 map.. it's BIG. Mybe my next DM map will be a medium sized one as they seems to be the ones you guys like the best.
I don't know how many times I'd be plastered against the wall, unable to move (caught on something) and get lambasted by the plasma or rl.
Oh well. Eliminate all the nooks and crannies and odd portrusions that pose movement difficulties and I'd like it much better.
(8)
worth.
Very nice looking map and I love the teleporters. Unfortunatly I also found it too small and too easy to get snagged up in a few places.
7/10
Happy Fraggin! Octovus
Excelllent!
not much in the way of strategy due to its very small size, but it is a cool map. very well constructed, and the symmetrical layout doesn't hurt it in this case (whereas many symmetrical levels lose major points in my book for that reason, such as q3tourney2)
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