i agree with the above posters - this map could have been helped a lot visually by compiling with q3map2 - and the performance could have been improved as well. certainly some similarities between this level and dm6..
There is some potential here - a lot of the armor jumps were pretty well thought out. It doesnt play too badly if you have a good system.
yep the performance is crap, the whole map is drawn all the time. this is the worst performance i've ever seen in a "non cel-shaded map". more than that a lot of elements felt like a 99& q3dm6 rip off to me and the rest of the layout is not very interesting, too. try again!