//Tim's fog for map tim_dm1
textures/sfx/fog_timdm1
{
surfaceparm trans
surfaceparm nonsolid
surfaceparm fog
surfaceparm nolightmap
//fogparms ( .615 .309 0 ) 1800
fogparms ( .615 .309 0 ) 616
}
And here is a modified one (for example):
//Tim's fog for map tim_dm1
textures/sfx/fog_timdm1
{
surfaceparm trans
surfaceparm nonsolid
surfaceparm fog
surfaceparm nolightmap
//fogparms ( .615 .309 0 ) 1800
fogparms ( .615 .309 0 ) 6160
}
After this modification the map looks like this - (V1979 - the original demo picture was lost)
A pk3 file with the modified shader is attached. (V1979 - you must be registered there to download this *.pk3, but it does really exist).
82.129.12.206:27015
9/10
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