Knightmare Keep
11:15 AM 8/21/2004

Title: Knightmare Keep
File Name: mjkq3adm3.pk3
Author: <:ShadowZombie:>
Real Mug: Michael J Klocke
E-Mail: **email removed**
**email removed**

Base: From Scratch
Editor: Q3Radiant202
New Texture's: No
New Sound's No
The long wait: Well I wiped the dust off and pulled out the work
I started so long ago and finished it up.Now I feel I have become alot
wiser and better at mapping than in the past (of course).Didn't take
to long to add here 'N' there cause I already had in mind everything
I wanted to do before I got my new system.So here it is.Batteries
are in included;)

Compile Time: Around 15 Mins
Other Prog's: Q3map2 - By Ydnar (this program is killer)
No pun towards Q3build which got this map started.Thanks to Sagnor and Azrknight;)

(Play Information)
Game Type: Free For All/Tournament
Bot Support: Yes (Updated)
Player's: 2-8

(Map Information)
Compile: Full_Vis/Light Extra
Brush Count: 1141
Entities: 158
Brush Count_Non Entity: 949

This is a remake of Fatal Instinct (Q3Tourney5) with a face lift
so to say, and a little extra that i would have liked to have
seen in it. Don't get me wrong Fatal Instinct was built nicely
and plays great, but I thought it was a little cramp so I opened
up just slightly and thickened the atmosphere some for that
heavy chest grabbing feeling. Inspiration Factor was the key to this.
I love Q3tourney5 and ID Software for Quake3. I tried to keep everything
the same as far as the layout and items/weapons, but not so close to
being the exact same...I hope you enjoy my map and see how much
I do love building maps and trying to become a better mapper
each and everyday. Thank's for playing, and happy fragging!!;)

See you in the next Arena

You may (NOT) use my map as a foundation to build another
You may and (Implore) distibute my map as long as this
read-me Text is included/unaltered in anyway
You can (Not) copy to cd's w/out prior written permission
Quake3Arena is a registered trademark of Id Software Inc.