I wish I had more to add but the comments and review have really covered it. This is a map that excels in all areas and will provide many rounds of great fun.
The author explicitly states that weapon respawn is 15 in the readme. That paired with the absence of RG makes the LG a major objective. There are NO ammo boxes for LG and the two RLs. All the ammo you are going to get is either from controlling the weapons or dropped from careless opponents. Also there is very little health on the map and the MH respawn is set to 60!!! You may win a fight, but will you have enough health or LG/RL ammo left to win another or contest the next objective? Restacking being so difficult, the PG, SG and even MG can make for surprisingly effective refrag weapons.
The RA being a potential deathtrap gives the out of control player an opportunity to swing the match in their favour. The awkward to attack MH makes for some interesting encounters since the only higher ground (upper RL) is too far away for LG/RL to be effective. You will most likely need to risk approaching from lower ground or settle for some harassment damage and get another objective.
On top of all the conscious decisions regarding gameplay, the map definitely looks the part! Very moody and consistent with its theme!
Some trickjump opportunities are given, mostly from upper RL, but not necessary to navigate the map efficiently. The one teleporter is simple to wrap your head around. This makes the map very beginner friendly in my eyes.
I can not think of any reason to subtract any points. Not even a tiny nitpick.
Absolute BANGER of a map! Definitely unique feeling gameplay. Makes for very strategic duels even among beginners. Instant favourite within my group! :)) 5/5
You can navigate the map pretty quickly at any given time thanks to cleverly designed pathways and lack of obstructions. Almost anywhere you go there's at least 2 other directions you can take, and an assortment of trick jumps to take you anywhere you would normally think you couldn't get directly to. It placement is spot on - I especially like that SG by the tele - perfect for ambushing unwary opponents!
My only gripe are those spikes on top of the RA entrance - damn things get in my way every time! The texture quality could be improved, but everything still looks alright and more importantly the actual texture choice is good and has enough variation to help your perspective but not too much to be distracting.
This map's being added to my list of all-time favorites. It's definitely on par with any given classic duel map. 10/10
9/10
-J2KoOl63
Keep up the good work JustOneFix :-)
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