-If it were lava and you had 200 health and regen, you could just rocket jump your way out. Whereas FOD ( Fog Of Death) once you fall in, you're toast.
Edited: 29 Jun 2011 AEST
I've also seen bots getting hung up on the teleporters; just cycling in and out of the same 'porter.
feel free to email me
powzer@q3seek.com or
powzer@mmcable.com
This map is way cool. It gives an incredible visual feast and feel for lovers of the original. One beef is it seems alot harder to rj up from the bottom level (I haven't done it yet..has anyone? I don't think u can). Don't know why he made that ledge so high.
The teleporters are cool but drag down my Geforce as usual..that's why I don't like the 'portal' teleporter model. Bot play is great, though the level tends to be a bit linear in gameplay. I especially like the side jaunt to the rl via the teleporters...though hardly ever see action there. Summary? Get it...I'll be keeping this one as long as Q3 is on my hd.
Third, the flow could have been a little better. For example, I didn't like how there was only one exit from the lower level- thru a teleporter.
And last, the fog should have been thicker, or at least a shader on the floor which prevents weapons fire from impacting. As it is, the fog is thin enough that you can see your plasma shots impacting the floor, which doesn't give the impression of a bottomless pit- the impression that death fog usually gives.
Other than that the architecture was nice and texturing well done. 7/10
Best Q3A map I've seen in ages, thankyou PowZer.
Loading...
Search for a map.
Results will appear here.