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DM17 Egyptian Redux
heffalump

Added: 3 Dec 2003
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dzidek
16 Jan 2026 #5
This map has one of my favorite mystical themes. If you cant add bots by default, but the map has spawn files (AAS), you can add a correction text file saved as PK3 to the baseq3 folder, which will allow you to add bots to the game. chat gpt helped me with this, i recommend it (:
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xtra.intro
5 Jul 2025 #4
Too bad there is no TDM, map has my favorite ambient vibe
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FragTastic
8 Jan 2012 #3
Clever Idea! Downloading..
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HelterSkeleton
2 Aug 2008 #2
While heffalump may have used "the longest yard" as his base this map plays nothing like it. Accelerator pads require a bit of thought to use successfully - combining strafing and mouselook as part of landing a successful jump and rocket jumping off of certain bounce pads will help you to obtain the 2 MH perched on the floating boulders that support the map. While the egyptian theme may not be for everyone Sock's textures have been blessed - as they almost always get used on high calibre maps - and their presence is usually always a useful guide in the decision making process when downloading maps. If one has to reduce this map to simply a q3dm17 conversion then you can say this is the best of them. A top notch space map. PS: the custom bots have been optimised to play well on this map and for this the author should also be commended.
Edited: 02 Aug 2008 AEST
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not entered
7 Dec 2003 #1
i been playing this map on the quake3world OSP server for a while now, and i think its good.

the portals fixwed dm17's gameplay problems because now every match doesnt end up with people sniping at each other from the shotgun platforms.

bizkit is full of crap.

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Theme:
Bots:
Textures:
Not set
Comments:
5 comments (263 days ago)
Ranked:
Downloads:
4,618 & 323 LiveViews (daily avg. 0.59)
File:
heffdm17.zip, 5.34 MiB
PK3 date:
23 Apr 2003
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