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Kom-Pak-Tek
RasputiN

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Whatscheiser
28 May 2022 #7
The only thing I would change is the doors... To me it feels like they get in the way more than anything else. A neat work around might have been to have more traditionally styled (for doom) door stuck in the up position. As if they were permanently opened due to a puzzle solved elsewhere. (I'm thinking of Doom 2's Tricks and Traps). You'd still have the appearance of divided sections and door ways for the sake of keeping the look, but without having to actually battle the doors.
Edited 27.3 minutes after the original posting.
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RasputiN
22 Nov 2016 #6
Oh golly, this takes me back... but yes, I have always tried to keep a consistent tone, to evoke a sense of place in time with my maps. I'm entirely happy if it's "too Doomish" - that was kind of the point. (Hence the blue key, BTW)
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FragTastic
10 Feb 2012 #5
I have noticed your maps are very simple and you use the same texture for one particular map you make. I actually think this map is good but next time try to experiment with more textures. I feel like this map is created from a Doom game.
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Tig
24 Sep 2008 #4
@Michael: Neither. This is a Quake 3 site.
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Michael
24 Sep 2008 #3
Is created it be doom or doom 2 ?
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RasputiN
1 Mar 2004 #2
In retrospect, I tend to agree... ;)
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Madan
28 Feb 2004 #1
The commentor is wrong. This map is just another tech map. Except it's not as pretty or well put together as its predecessors.

6/10.

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Comments:
7 comments (4.34 yrs ago)
Ranked:
Downloads:
3,304 & 323 LiveViews (daily avg. 0.43)
File:
rsptn_tdm01.zip, 4.23 MiB
PK3 date:
2 Jul 2003
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